view tools/editor/gui/lightedit.xml @ 579:b2feacaed53c

* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL. * Improved the most renderers with setColor() function. * Fixed the genericrenderer, is now tested whether the images are in the viewport. * Fixed the gridrenderer, the grid is now drawn only up to the viewport. * Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f(). * Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 31 Jul 2010 17:46:19 +0000
parents 64738befdf3b
children 60621d858548
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<Panel title="Light editor" position="10,700">
	<Label text="RGB values (float)" />
	<HBox>
		<Label text="R" />
		<TextBox text="1.0" name="value_R" min_size="20,20"/>
		<Button text="+" name="increase_R" />
		<Button text="-" name="decrease_R" />
	</HBox>
	<HBox>
		<Label text="G" />
		<TextBox text="1.0" name="value_G" min_size="20,20"/>
		<Button text="+" name="increase_G" />
		<Button text="-" name="decrease_G" />
	</HBox>
	<HBox>
		<Label text="B" />
		<TextBox text="1.0" name="value_B" min_size="20,20"/>
		<Button text="+" name="increase_B" />
		<Button text="-" name="decrease_B" />
	</HBox>
	<HBox>
		<Label text="A" />
		<TextBox text="1.0" name="value_A" min_size="20,20"/>
		<Button text="+" name="increase_A" />
		<Button text="-" name="decrease_A" />
	</HBox>
	<VBox>
		<ToggleButton text="Enable" name="enable_global_light" />
		<Button text="Random" name="random_global_light" />
		<Button text="Reset" name="reset_global_light" />
	</VBox>	
</Panel>