Mercurial > fife-parpg
view tools/editor/gui/layertool.xml @ 579:b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
* Improved the most renderers with setColor() function.
* Fixed the genericrenderer, is now tested whether the images are in the viewport.
* Fixed the gridrenderer, the grid is now drawn only up to the viewport.
* Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f().
* Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 31 Jul 2010 17:46:19 +0000 |
parents | 64738befdf3b |
children |
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<Panel title="Layertool" position="10,200" min_size="110, 150"> <ScrollArea horizontal_scrollbar="0"> <VBox name="layers_wrapper"> <!-- Content is added dynamically here --> </VBox> </ScrollArea> <HBox name="button_wrapper"> <Spacer /> <ImageButton name="add_layer_button" hexpand="0" offset="1,1" helptext="Creates a new layer" up_image="gui/icons/add_layer.png" down_image="gui/icons/add_layer.png" hover_image="gui/icons/add_layer.png" /> <ImageButton name="edit_layer_button" hexpand="0" offset="1,1" helptext="Edit selected layer" up_image="gui/icons/edit.png" down_image="gui/icons/edit.png" hover_image="gui/icons/edit.png" /> <ImageButton name="remove_layer_button" hexpand="0" offset="1,1" helptext="Removes selected layer" up_image="gui/icons/quit.png" down_image="gui/icons/quit.png" hover_image="gui/icons/quit.png" /> </HBox> </Panel>