Mercurial > fife-parpg
view utils/frminfo/main.cpp @ 151:afcd83f7fac8
Backwards compatibility module fife_compat.
Import and you'll get the old interface.
This is just a start to make small API changes
smoother.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 11 Oct 2008 12:25:53 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <iostream> #include <string> #include <vector> // Platform dependent includes #ifndef __WIN32 #include <libgen.h> #else #include <getopt.h> #endif // 3rd party library includes #include <SDL.h> // FIFE includes #include "map/loaders/fallout/animatedpal.h" #include "map/loaders/fallout/critlst.h" #include "map/loaders/fallout/dat2.h" #include "map/loaders/fallout/frm.h" #include "map/loaders/fallout/list.h" #include "map/factory.h" #include "vfs/vfshostsystem.h" #include "vfs/vfssourcefactory.h" #include "video/renderbackends/sdl/sdlimage.h" #include "video/gui/guimanager.h" #include "video/renderbackend.h" #include "video/rendermanager.h" #include "engine.h" #include "util/base/exception.h" #include "util/settingsmanager.h" #include "frm_raw_loader.h" /* Function that compensate for missing libgen.h on Windows */ #ifdef __WIN32 static char *dirname(char *in) { char *p; if (in == NULL) return NULL; p = in + strlen(in) - 1; while (*p != '\\' && *p != '/' && *p != ':') { p--; } return ++p; } #endif static void printusage(const std::string& execname) { std::cout << "usage: \n"; std::cout << execname << " -t path_to_tile [-o outfile.bmp]" << std::endl; std::cout << "Extracts graphics from 'master.dat' and save as bmp" << std::endl; std::cout << "Furthermore:" << std::endl; std::cout << " " << execname << " -s : show list of lists (with indices for next step)" << std::endl; std::cout << " " << execname << " -l n : list content of list n (see above)" << std::endl; std::cout << std::endl; std::cout << "Then something like:" << std::endl; std::cout << " " << execname << " -t art/walls/SHIP09.FRM : saves as 'out.bmp'" << std::endl; std::cout << std::endl; std::cout << "I assume 'master.dat' and 'critter.dat' is in the current working dir." << std::endl; std::cout << "More switches:" << std::endl; std::cout << " -o outfile : either .bmp or .png please" <<std::endl; std::cout << " -D master.dat : alternative filename; NOT! path" << std::endl; std::cout << " -C critter.dat : alternative filename; NOT! path" << std::endl; std::cout << " -d [0-6] : direction for frame (default 0)" << std::endl; std::cout << " -i [0-N] : frame index (default 0)" << std::endl; } extern int write_png(const char *filename, SDL_Surface& surface); FIFE::Engine * engine = NULL; FIFE::map::Factory* mapfactory = NULL; FIFE::VFS* vfs = NULL; FIFE::RawFRM* tile = NULL; FIFE::map::loaders::fallout::list* list = NULL; typedef struct s_list_type { const unsigned int numEntries; const char *path; } s_list_type; s_list_type knownLists[] = { {21, "art/backgrnd/backgrnd.lst"}, {13, "art/heads/heads.lst"}, {468, "art/intrface/intrface.lst"}, {367, "art/inven/inven.lst"}, {5, "art/inven/new.lst"}, {192, "art/items/items.lst"}, {3, "art/items/new.lst"}, {56, "art/misc/misc.lst"}, {7, "art/scenery/new.lst"}, {1863, "art/scenery/scenery.lst"}, {175, "art/skilldex/skilldex.lst"}, {3102, "art/tiles/tiles.lst"}, {1, "art/walls/new.lst"}, {1690, "art/walls/walls.lst"}, {103, "art/critters/critters.lst"} // -t path/to/sprite works, if critter.dat is found. }; void cleanup() { /*if (mapfactory); delete mapfactory;*/ if(tile) delete tile; if (list) delete list; if (vfs); vfs->cleanup(); SDL_Quit(); } void showList(int k) { list = new FIFE::map::loaders::fallout::list(knownLists[k].path); char* tmp = strdup(knownLists[k].path); char* tmp2 = dirname(tmp); std::cout << "** list of files in " << tmp2 << "**" << std::endl; for (unsigned int i=0; i < knownLists[k].numEntries; i++) { std::cout << tmp2 << "/" << list->getProFile(i) << std::endl; } free(tmp); } const char* action_suffix[] = { /*idle =*/ "aa", /*walk =*/ "ab", /*run =*/ "at", /*climb =*/ "ae", /*pickup =*/ "ak", /*use = */"al", /*dodge =*/ "an", /*hitfront =*/ "ao", /*hitback =*/ "ap", /*kick =*/ "ar", /*run =*/ "at", /*throw =*/ "as", /*punch = */"aq" }; void showCritList(int k) { FIFE::map::loaders::fallout::CritLST critlist(knownLists[k].path); char* tmp = strdup(knownLists[k].path); char* tmp2 = dirname(tmp); std::cout << "** list of files in " << tmp2 << "**" << std::endl; for (unsigned int i=0; i < knownLists[k].numEntries; i++) { for(int j=0; j< sizeof(action_suffix)/sizeof(action_suffix[0]); ++j) { std::string fname (tmp2); fname += "/" + critlist.getProFile(i)+action_suffix[j]+".frm"; if( FIFE::VFS::instance()->exists(fname)) { std::cout << fname << std::endl; } } } free(tmp); } int main(int argc, char* argv[]) { std::string tilepath; std::string outfile = std::string("out.bmp"); std::string masterDat = std::string("master.dat"); std::string critterDat = std::string("critter.dat"); int showListCnt = -1; unsigned int direction = 0; unsigned int frameidx = 0; int c; while ((c = getopt (argc, argv, "hsl:o:t:d:i:D:C:")) != -1) switch(c) { case 's': std::cout << "** list of graphic lists **" << std::endl; for (int i=0; i<15; i++) { std::cout << i << ": " << knownLists[i].path << std::endl; } return 0; break; case 'l': showListCnt = atoi(optarg); break; case 'o': outfile = std::string(optarg); break; case 't': tilepath = std::string(optarg); break; case 'd': direction = atoi(optarg); break; case 'i': frameidx = atoi(optarg); break; case 'D': masterDat = std::string(optarg); break; case 'C': critterDat = std::string(optarg); break; case 'h': printusage(argv[0]); return 0; break; } if (showListCnt == -1 && tilepath.size() == 0) { printusage(argv[0]); return 1; } char *argv_fake[1] = {argv[0]}; try { engine = new FIFE::Engine(0, argv_fake); } catch (const FIFE::Exception& exception) { std::cerr << "Error: could not start engine: " << exception.getMessage() << std::endl; } SDL_Init(SDL_INIT_VIDEO); //SDL_SetVideoMode(640, 480, 32, 0); bool saveAsPNG = false; if ((outfile.find(".png") > -1) || (outfile.find(".PNG") > -1)) saveAsPNG = true; try { FIFE::VFSSourceFactory::instance(); vfs = FIFE::VFS::instance(); FIFE::map::Factory::instance(); vfs->addSource(new FIFE::VFSHostSystem()); if (vfs->exists(masterDat)) { vfs->addSource(new FIFE::map::loaders::fallout::DAT2(masterDat)); } if (vfs->exists(critterDat)) { vfs->addSource(new FIFE::map::loaders::fallout::DAT2(critterDat)); } if (showListCnt > -1) { if(showListCnt==14) { showCritList(14); } else { showList(showListCnt); } } if (tilepath.size() > 0) { FIFE::map::loaders::fallout::AnimatedPalette* m_palette = FIFE::map::loaders::fallout::AnimatedPalette::load("content/gfx/fallout_palette.xml"); tile = new FIFE::RawFRM(tilepath.c_str(), m_palette); if (tile == NULL) { std::cerr << "Error: got a NULL instead of an Image!" << std::endl; cleanup(); return 1; } uint8_t * rgba_data = tile->getFrameRGBA(direction, frameidx); assert(rgba_data); std::pair<uint16_t, uint16_t> dims = tile->getFrameDimension(direction, frameidx); uint16_t width = dims.first; uint16_t height = dims.second; std::cout << "size = " << width << "," << height << std::endl; std::cout << "num_frames = " << tile->getNumFrames() << std::endl; std::cout << "frames_per_second = " << tile->getFramesPerSecond() << std::endl; std::cout << "action_frame = "<<tile->getActionFrameIdx() << std::endl; SDL_Surface* surface = SDL_CreateRGBSurface(SDL_SWSURFACE , width, height, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff); SDL_LockSurface(surface); unsigned int size = width * height * 4; uint8_t* pixeldata = static_cast<uint8_t*>(surface->pixels); std::copy(rgba_data, rgba_data + size, pixeldata); SDL_UnlockSurface(surface); if (saveAsPNG) write_png(outfile.c_str(), *surface); else SDL_SaveBMP(surface, outfile.c_str()); SDL_FreeSurface(surface); std::cout << "shift_xy = " << tile->getShiftX(direction,frameidx) << " ," << tile->getShiftY(direction,frameidx) << std::endl; delete [] rgba_data; } } catch (const FIFE::Exception& exception) { std::cerr << "Caught exception: " << exception.getMessage() << std::endl; cleanup(); return 1; } cleanup(); return 0; }