Mercurial > fife-parpg
view utils/frmconv/frm.h @ 151:afcd83f7fac8
Backwards compatibility module fife_compat.
Import and you'll get the old interface.
This is just a start to make small API changes
smoother.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 11 Oct 2008 12:25:53 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FRM_H_ #define FRM_H_ // Some constant offset in the frm file for easier readability of the later code // The documentation use both "direction" and "orientation". I stick to "orientation" #define FRM_OFFSET_VERSION_NR 0x00 #define FRM_OFFSET_FRAMESPERORIENT 0x08 #define FRM_OFFSET_SHIFTX_ORIENT0 0x0A #define FRM_OFFSET_SHIFTX_ORIENT1 0x0C #define FRM_OFFSET_SHIFTX_ORIENT2 0x0E #define FRM_OFFSET_SHIFTX_ORIENT3 0x10 #define FRM_OFFSET_SHIFTX_ORIENT4 0x12 #define FRM_OFFSET_SHIFTX_ORIENT5 0x14 #define FRM_OFFSET_SHIFTY_ORIENT0 0x16 #define FRM_OFFSET_SHIFTY_ORIENT1 0x18 #define FRM_OFFSET_SHIFTY_ORIENT2 0x1A #define FRM_OFFSET_SHIFTY_ORIENT3 0x1C #define FRM_OFFSET_SHIFTY_ORIENT4 0x1E #define FRM_OFFSET_SHIFTY_ORIENT5 0x20 #define FRM_OFFSET_FIRSTFRAME_ORIENT0 0x22 #define FRM_OFFSET_FIRSTFRAME_ORIENT1 0x26 #define FRM_OFFSET_FIRSTFRAME_ORIENT2 0x2A #define FRM_OFFSET_FIRSTFRAME_ORIENT3 0x2E #define FRM_OFFSET_FIRSTFRAME_ORIENT4 0x32 #define FRM_OFFSET_FIRSTFRAME_ORIENT5 0x36 #define FRM_OFFSET_FRAMEAREASIZE 0x3A #define FRM_OFFSET_FRAMEDATA 0x3E // These are relative offset // Example: The absolute offset of the height of frame 0 is therefore: // 0x40 == FRM_OFFSET_FRAMEDATA + FRMFRAME_OFFSET_HEIGHT #define FRMFRAME_OFFSET_WIDTH 0x00 #define FRMFRAME_OFFSET_HEIGHT 0x02 #define FRMFRAME_OFFSET_SIZE 0x04 #define FRMFRAME_OFFSET_XOFF 0x08 #define FRMFRAME_OFFSET_YOFF 0x0A #define FRMFRAME_OFFSET_DATA 0x0C typedef struct { uint8_t red; uint8_t green; uint8_t blue; } frm_color; typedef struct _frm_frame { uint16_t width; // self-explanatory uint16_t height; // uint32_t framesize; // Should be equal to width*height uint8_t orient; // The orientation of the frame. unsigned char **rowptr; // the actual image data. The byte value is in index in a palette (pal.h) struct _frm_frame *next_frame; // Pointer to the next frame. NULL ends the list :) } frm_frame; typedef struct { uint16_t frameperorient; // FramesPerOrientation at offset 0x8 (size: two bytes) in the frm file uint32_t frameareasize; // Frameareasize at offset 0x3A (size: four bytes) in the frm file // I haven't checked, if this value is always correct. If it is, we should // use the information for the memory allocation. uint32_t nrofframes; // The number of frames in this animation frm_color *palette; // A pointer to the palette. Normally the one from pal.h frm_frame *frames; // A single linked list of frm_frame. Each frm_frame describes one frame // There should be nrofframes many. } frm_anim; frm_anim *loadFRMAnim(FILE *frmfile); void freefrmanim(frm_anim *anim); #endif /*FRM_H_*/