view engine/core/view/renderers/genericrenderer.h @ 308:af0b233e246f

- added a workaround for the rotation issue of groundtiles in rio de hola maps
author chewie@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 11 Aug 2009 17:08:21 +0000
parents 2241b0d5379e
children ad1f09d954f9
line wrap: on
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_GENERICRENDERER_H
#define FIFE_GENERICRENDERER_H

// Standard C++ library includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "view/rendererbase.h"

namespace FIFE {
	class RenderBackend;
	class AbstractFont;
	class ImagePool;
	class AnimationPool;

	class GenericRendererNode {
	public:
		GenericRendererNode(Instance* attached_instance, Location* relative_location, const Point &relative_point = Point(0,0));
		GenericRendererNode(Instance* attached_instance, const Point &relative_point = Point(0,0));
		GenericRendererNode(Location* attached_location, const Point &relative_point = Point(0,0));
		GenericRendererNode(const Point &attached_point);
		~GenericRendererNode();
		
		void setAttached(Instance* attached_instance, Location* relative_location, const Point &relative_point);
		void setAttached(Instance* attached_instance, Location* relative_location);
		void setAttached(Instance* attached_instance, const Point &relative_point);
		void setAttached(Instance* attached_instance);
		void setAttached(Location* attached_location, const Point &relative_point);
		void setAttached(Location* attached_location);
		void setAttached(const Point &attached_point);
		
		void setRelative(Location* relative_location);
		void setRelative(Location* relative_location, Point relative_point);
		void setRelative(const Point &relative_point);
		
		Instance* getAttachedInstance();
		Location* getAttachedLocation();
		Point getAttachedPoint();
		
		Location* getOffsetLocation();
		Point getOffsetPoint();
		
		Instance* getInstance();
		Location* getLocation();
		Point getPoint();

		Point getCalculatedPoint(Camera* cam, Layer* layer, std::vector<Instance*>& instances);
	private:
		Instance* m_instance;
		Location* m_location;
		Point m_point;
	};
	class GenericRendererElementInfo {
	public:
		virtual void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {};
		virtual ~GenericRendererElementInfo() {};
	};

	class GenericRendererLineInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
		GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
		virtual ~GenericRendererLineInfo() {};
	private:
		GenericRendererNode m_edge1;
		GenericRendererNode m_edge2;
		uint8_t m_red;
		uint8_t m_green;
		uint8_t m_blue;
	};
	class GenericRendererPointInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
		GenericRendererPointInfo(GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
		virtual ~GenericRendererPointInfo() {};
	private:
		GenericRendererNode m_anchor;
		uint8_t m_red;
		uint8_t m_green;
		uint8_t m_blue;
	};
	class GenericRendererQuadInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
		GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
		virtual ~GenericRendererQuadInfo() {};
	private:
		GenericRendererNode m_edge1;
		GenericRendererNode m_edge2;
		GenericRendererNode m_edge3;
		GenericRendererNode m_edge4;
		uint8_t m_red;
		uint8_t m_green;
		uint8_t m_blue;
	};
	class GenericRendererImageInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
		GenericRendererImageInfo(GenericRendererNode n, int image);
		virtual ~GenericRendererImageInfo() {};
	private:
		GenericRendererNode m_anchor;
		int m_image;
	};
	class GenericRendererAnimationInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
		GenericRendererAnimationInfo(GenericRendererNode n, int animation);
		virtual ~GenericRendererAnimationInfo() {};
	private:
		GenericRendererNode m_anchor;
		int m_animation;
		unsigned int m_start_time;
		float m_time_scale;
	};
	class GenericRendererTextInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
		GenericRendererTextInfo(GenericRendererNode n, AbstractFont* font, std::string text);
		virtual ~GenericRendererTextInfo() {};
	private:
		GenericRendererNode m_anchor;
		AbstractFont* m_font;
		std::string m_text;
	};
	class GenericRenderer: public RendererBase {
	public:
		/** constructor.
		 * @param renderbackend to use
		 * @param position position for this renderer in rendering pipeline
		 */
		GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool);
		
		GenericRenderer(const GenericRenderer& old);
		
		RendererBase* clone();

		/** Destructor.
		 */
		virtual ~GenericRenderer();
		void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances);
		std::string getName() { return "GenericRenderer"; }

		/** Gets instance for interface access
		 */
		static GenericRenderer* getInstance(IRendererContainer* cnt);

		void addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
		void addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
		void addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
		void addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text);
		void addImage(const std::string &group, GenericRendererNode n, int image);
		void addAnimation(const std::string &group, GenericRendererNode n, int animation);
		void removeAll(const std::string &group);

	private:
		ImagePool* m_imagepool;
		AnimationPool* m_animationpool;
		std::map<std::string, std::vector<GenericRendererElementInfo*> > m_groups;
	};

}

#endif