view engine/core/view/renderers/cellselectionrenderer.i @ 308:af0b233e246f

- added a workaround for the rotation issue of groundtiles in rio de hola maps
author chewie@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 11 Aug 2009 17:08:21 +0000
parents 51cc05d862f2
children b2feacaed53c
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%module fife
%{
#include "view/renderers/cellselectionrenderer.h"
%}

namespace FIFE {
	class RenderBackend;

	class CellSelectionRenderer: public RendererBase {
	public:
		virtual ~CellSelectionRenderer();
		std::string getName();
		static CellSelectionRenderer* getInstance(IRendererContainer* cnt);
		void reset();
		void selectLocation(const Location* loc);
		void deselectLocation(const Location* loc);
		const std::vector<Location> getLocations() const;
		
	private:
		CellSelectionRenderer(RenderBackend* renderbackend, int position);
	};

}