view engine/core/util/structures/utilstructures.i @ 495:ae9f5383f5b1

Added a new log module called Script. This should be used by the python modules. Did some code cleanup and comment cleanup. Added some more visible log modules to the shooter demo for fun.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 11 May 2010 21:30:55 +0000
parents 90005975cdbb
children c0c3f64bfc2d
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%{
#include "util/structures/point.h"
#include "util/structures/rect.h"
%}

namespace FIFE {

	template <typename T> class PointType2D {
	public:
		T x;
		T y;
		explicit PointType2D(T _x = 0, T _y = 0);
		PointType2D<T> operator+(const PointType2D<T>& p) const;
		PointType2D<T> operator-(const PointType2D<T>& p) const;
		PointType2D<T>& operator+=(const PointType2D<T>& p);
		PointType2D<T>& operator-=(const PointType2D<T>& p);
		PointType2D<T> operator*(const T& i) const;
		PointType2D<T> operator/(const T& i) const;
		bool operator==(const PointType2D<T>& p) const;
		bool operator!=(const PointType2D<T>& p) const;
		T length() const;
	};

	template<typename T>
	std::ostream& operator<<(std::ostream& os, const PointType2D<T>& p);

	typedef PointType2D<int> Point;
	typedef PointType2D<int> IntPoint;
	typedef PointType2D<double> DoublePoint;
	typedef PointType2D<int> IntPoint2D;
	typedef PointType2D<double> DoublePoint2D;

	%template(Point) PointType2D<int>;
	%template(DoublePoint) PointType2D<double>;

	template <typename T> class PointType3D {
	public:
		T x;
		T y;
		T z;
		explicit PointType3D(T _x = 0, T _y = 0, T _z = 0);
		PointType3D<T> operator+(const PointType3D<T>& p) const;
		PointType3D<T> operator-(const PointType3D<T>& p) const;
		PointType3D<T>& operator+=(const PointType3D<T>& p);
		PointType3D<T>& operator-=(const PointType3D<T>& p);
		PointType3D<T> operator*(const T& i) const;
		PointType3D<T> operator/(const T& i) const;
		bool operator==(const PointType3D<T>& p) const;
		bool operator!=(const PointType3D<T>& p) const;
		T length() const;
	};

	template<typename T>
	std::ostream& operator<<(std::ostream& os, const PointType3D<T>& p);

	typedef PointType3D<int> Point3D;
	typedef PointType3D<int> IntPoint3D;
	typedef PointType3D<double> DoublePoint3D;

	%template(Point3D) PointType3D<int>;
	%template(DoublePoint3D) PointType3D<double>;
	
	class Rect {
	public:
		int x;
		int y;
		int w;
		int h;
		explicit Rect(int x = 0, int y = 0, unsigned int width = 0, unsigned int height = 0);
		int right() const;
		int bottom() const;
		bool operator==(const Rect& rect ) const;
		bool contains( const Point& point ) const;
		bool intersects( const Rect& rect ) const;
		bool intersectInplace( const Rect& rect );
	};
	std::ostream& operator<<(std::ostream&, const Rect&);
}