view engine/core/util/resource/resource_ptr.h @ 495:ae9f5383f5b1

Added a new log module called Script. This should be used by the python modules. Did some code cleanup and comment cleanup. Added some more visible log modules to the shooter demo for fun.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 11 May 2010 21:30:55 +0000
parents 6e7d228def30
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_RESOURE_PTR_H
#define FIFE_RESOURE_PTR_H

// Standard C++ library includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "resource.h"
#include "pool.h"

namespace FIFE {

	/** A lazy loading resource.
	 */
	class ResourcePtr {
	public:
		ResourcePtr(IResource* ptr = 0) : m_ptr(ptr),m_pool(0),m_index(Pool::INVALID_ID) {
			if( m_ptr )
				m_ptr->addRef();
		}

		ResourcePtr(Pool* pool,int index) : m_ptr(0),m_pool(pool),m_index(index) {
		}

		ResourcePtr(const ResourcePtr& r)
		: m_ptr(r.m_ptr),m_pool(r.m_pool),m_index(r.m_index) {
			if(m_ptr) {
				 m_ptr->addRef();
			}
		}

		ResourcePtr& operator=(const ResourcePtr& r) {
			if( this == &r )
				return *this;
			release();
			m_ptr = r.m_ptr;
			m_pool = r.m_pool;
			m_index = r.m_index;
			if(m_ptr) {
				 m_ptr->addRef();
			}
			return *this;
		}

		~ResourcePtr() {
			release();
		}

		IResource& operator->() {
			load();
			return *m_ptr;
		}

		const IResource& operator->() const {
			constLoad();
			return *m_ptr;
		}

		operator bool() const {
			return isValid();
		}

		bool isValid() const {
			return m_ptr || isLoadable();
		}

		bool isLoadable() const {
			return m_pool && m_index != Pool::INVALID_ID;
		}

		bool operator==(const ResourcePtr& r) const {
			if( isLoadable() && r.isLoadable() )
				return m_index == r.m_index && m_pool == r.m_pool;
			if( !isLoadable() && !r.isLoadable() )
				return m_ptr == r.m_ptr;
			return false;
		}

		bool operator<(const ResourcePtr& r) const {
			if( isLoadable() && r.isLoadable() )
			{
				if( m_pool == r.m_pool )
					return m_index < r.m_index;
				return m_pool < r.m_pool;
			}
			if( !isLoadable() && !r.isLoadable() )
				return m_ptr < r.m_ptr;
			return isLoadable() < r.isLoadable();
		}

		void release() {
			if(m_ptr) {
				 m_ptr->decRef();
			}
			m_ptr = 0;
		}

		void load() {
			constLoad();
		}

		void unload() {
			release();
			if( isLoadable() ) {
				m_pool->release(m_index);
			}
		}

		template<class T>
		T* get() {
			if( isValid() )
				load();
			return dynamic_cast<T*>(m_ptr);
		}

	private:
		void constLoad() const {
			if( m_ptr )
				return;
			m_ptr = &m_pool->get(m_index);
			m_ptr->addRef();
		}
		mutable IResource* m_ptr;
		Pool* m_pool;
		int m_index;
	};
}
#endif