Mercurial > fife-parpg
view engine/core/util/math/angles.cpp @ 495:ae9f5383f5b1
Added a new log module called Script. This should be used by the python modules.
Did some code cleanup and comment cleanup.
Added some more visible log modules to the shooter demo for fun.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 11 May 2010 21:30:55 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <iostream> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "angles.h" namespace FIFE { int getIndexByAngle(int angle, const type_angle2id& angle2id, int& closestMatchingAngle) { int wangle = (360 + angle) % 360; if (angle2id.size() == 0) { return -1; } if (angle2id.size() == 1) { closestMatchingAngle = angle2id.begin()->first; return angle2id.begin()->second; } type_angle2id::const_iterator u(angle2id.upper_bound(wangle)); type_angle2id::const_iterator tmp; // take care of the forward wrapping case if (u == angle2id.end()) { int ud = wangle - (--u)->first; int ld = 360 - wangle + angle2id.begin()->first; if (ud > ld) { // wrapped value (first) closestMatchingAngle = angle2id.begin()->first; return angle2id.begin()->second; } // non-wrapped value closestMatchingAngle = u->first; return u->second; } // take care of the backward wrapping case if (u == angle2id.begin()) { tmp = angle2id.end(); tmp--; int ld = u->first - wangle; int ud = 360 - tmp->first + wangle; if (ud > ld) { // non-wrapped value (first) closestMatchingAngle = angle2id.begin()->first; return angle2id.begin()->second; } // wrapped value (last) closestMatchingAngle = tmp->first; return tmp->second; } // value in the middle... int ud = u->first - wangle; int ucm = u->first; int ui = u->second; u--; int ld = wangle - u->first; int lcm = u->first; int li = u->second; if (ud <= ld) { closestMatchingAngle = ucm; return ui; } closestMatchingAngle = lcm; return li; } }