Mercurial > fife-parpg
view demos/shooter/run.py @ 495:ae9f5383f5b1
Added a new log module called Script. This should be used by the python modules.
Did some code cleanup and comment cleanup.
Added some more visible log modules to the shooter demo for fun.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 11 May 2010 21:30:55 +0000 |
parents | c4168eb47a44 |
children | 987307d12235 |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil fife_path = os.path.join('..','..','engine','python') if os.path.isdir(fife_path) and fife_path not in sys.path: sys.path.insert(0,fife_path) from fife import fife print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__) from fife.extensions import * from scripts import world from scripts.common import eventlistenerbase from fife.extensions.basicapplication import ApplicationBase from fife.extensions import pychan from fife.extensions.pychan import widgets class ApplicationListener(eventlistenerbase.EventListenerBase): def __init__(self, engine, world): super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True) self._engine = engine self._world = world self._quit = False def keyPressed(self, evt): keyval = evt.getKey().getValue() keystr = evt.getKey().getAsString().lower() consumed = False if keyval == fife.Key.ESCAPE: self._world.showMainMenu() evt.consume() def onCommand(self, command): self._quit = (command.getCommandType() == fife.CMD_QUIT_GAME) if self._quit: command.consume() class Shooter(ApplicationBase): def __init__(self): super(Shooter,self).__init__() pychan.init(self.engine, debug=False) #This is requred if you want to use modal dialog boxes pychan.setupModalExecution(self.mainLoop,self.breakFromMainLoop) self._world = world.World(self, self.engine) self._listener = ApplicationListener(self.engine, self._world) def requestQuit(self): cmd = fife.Command() cmd.setSource(None) cmd.setCommandType(fife.CMD_QUIT_GAME) self.engine.getEventManager().dispatchCommand(cmd) def loadSettings(self): """ Load the settings from a python file and load them into the engine. Called in the ApplicationBase constructor. I hard coded all the settings in here to remove the complexity of loading settings from an XML file which would be out of scope of this demo. """ engineSetting = self.engine.getSettings() engineSetting.setDefaultFontGlyphs(" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"") engineSetting.setDefaultFontPath("fonts/FreeSans.ttf") engineSetting.setDefaultFontSize(16) engineSetting.setBitsPerPixel(16) engineSetting.setScreenWidth(1024) engineSetting.setScreenHeight(768) engineSetting.setRenderBackend("OpenGL") engineSetting.setFullScreen(0) try: engineSetting.setWindowTitle("FIFE - Shooter") except: pass try: engineSetting.setImageChunkingSize(256) except: pass def initLogging(self): """ Initialize the LogManager. """ logmodules = ["controller", "event channel", "audio", "model", "metamodel", "pool", "vfs", "video", "view", "camera", "util", "pool", "xml", "exception", "structures", "location", "native loaders", "loaders", "gui", "script"] #log to both the console and log file self._log = fifelog.LogManager(self.engine, 1, 1) if logmodules: self._log.setVisibleModules(*logmodules) def createListener(self): pass # already created in constructor def _pump(self): if self._listener._quit: self.breakRequested = True else: self._world.pump() def main(): app = Shooter() app.run() if __name__ == '__main__': main()