Mercurial > fife-parpg
view tests/core_tests/test_images.cpp @ 659:adb4b0e7c08c
* Added a bunch of changes to CHANGES. It should now be up to date
* Added the FIFE ascii art header to INSTALL, and README
* Updated README with some of the shooter demo info. TODO: update the "known issues" section.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 02 Nov 2010 18:51:10 +0000 |
parents | 64738befdf3b |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <iostream> #include <iomanip> // Platform specific includes #include "fife_unittest.h" // 3rd party library includes #include <boost/scoped_ptr.hpp> #include <boost/shared_ptr.hpp> #include <SDL.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "vfs/vfs.h" #include "util/structures/rect.h" #include "util/time/timemanager.h" #include "vfs/vfsdirectory.h" #include "vfs/raw/rawdata.h" #include "video/image_location.h" #include "video/image.h" #include "video/imagepool.h" #include "video/sdl/renderbackendsdl.h" #include "video/opengl/renderbackendopengl.h" #include "loaders/native/video_loaders/image_loader.h" #include "loaders/native/video_loaders/subimage_loader.h" #include "util/base/exception.h" using namespace FIFE; static const std::string IMAGE_FILE = "tests/data/beach_e1.png"; static const std::string ALPHA_IMAGE_FILE = "tests/data/alpha_fidgit.png"; static const std::string SUBIMAGE_FILE = "tests/data/rpg_tiles_01.png"; // Environment struct environment { boost::shared_ptr<TimeManager> timemanager; boost::shared_ptr<VFS> vfs; environment() : timemanager(new TimeManager()), vfs(new VFS()) { vfs->addSource(new VFSDirectory(vfs.get())); if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) { throw SDLException(SDL_GetError()); } } }; void test_image(VFS* vfs, RenderBackend& renderbackend) { renderbackend.init(); renderbackend.createMainScreen(800, 600, 0, false, "FIFE", ""); ImageLoader provider(vfs); boost::scoped_ptr<Image> img(dynamic_cast<Image*>(provider.loadResource(ImageLocation(IMAGE_FILE)))); int h = img->getHeight(); int w = img->getWidth(); for (int i = 0; i < 100; i++) { renderbackend.startFrame(); img->render(Rect(i, i, w, h)); renderbackend.endFrame(); } for (int j = 0; j < 5; j++) { for (int i = -10; i < 10; i++) { renderbackend.startFrame(); img->setXShift(i); img->setYShift(i); img->render(Rect(200, 200, w, h)); renderbackend.endFrame(); } } } void test_subimage(VFS* vfs, RenderBackend& renderbackend) { renderbackend.init(); renderbackend.createMainScreen(800, 600, 0, false, "FIFE", ""); ImageLoader imgprovider(vfs); boost::scoped_ptr<Image> img(dynamic_cast<Image*>(imgprovider.loadResource(ImageLocation(SUBIMAGE_FILE)))); ImageLocation location(SUBIMAGE_FILE); location.setParentSource(&*img); int W = img->getWidth(); int w = W / 12; int H = img->getHeight(); int h = H / 12; location.setWidth(w); location.setHeight(h); std::vector<Image*> subimages; SubImageLoader subprovider; for (int x = 0; x < (W - w); x+=w) { for (int y = 0; y < (H - h); y+=h) { location.setXShift(x); location.setYShift(y); Image* sub = dynamic_cast<Image*>(subprovider.loadResource(location)); subimages.push_back(sub); } } for (unsigned int i = 0; i < 200; i++) { renderbackend.startFrame(); subimages[i / 40]->render(Rect(200, 200, w, h)); renderbackend.endFrame(); } std::vector<Image*>::iterator i = subimages.begin(); while (i != subimages.end()) { delete *i; i++; } } TEST(test_sdl_alphaoptimize) { environment env; RenderBackendSDL renderbackend; renderbackend.init(); renderbackend.createMainScreen(800, 600, 0, false, "FIFE", ""); renderbackend.setAlphaOptimizerEnabled(true); ImageLoader provider(env.vfs.get()); env.vfs.get()->exists(IMAGE_FILE); boost::scoped_ptr<Image> img(dynamic_cast<Image*>(provider.loadResource(ImageLocation(IMAGE_FILE)))); env.vfs.get()->exists(ALPHA_IMAGE_FILE); boost::scoped_ptr<Image> alpha_img(dynamic_cast<Image*>(provider.loadResource(ImageLocation(ALPHA_IMAGE_FILE)))); int h0 = img->getHeight(); int w0 = img->getWidth(); int h1 = alpha_img->getHeight(); int w1 = alpha_img->getWidth(); for(int i=0; i != 200; ++i) { renderbackend.startFrame(); img->render(Rect(i, i, w0, h0)); alpha_img->render(Rect(i, i, w1, h1)); alpha_img->render(Rect(i, h0+i, w1, h1)); img->render(Rect(i, h0+i, w0, h0)); renderbackend.endFrame(); } CHECK(img->getSurface()->format->Amask == 0); CHECK(alpha_img->getSurface()->format->Amask != 0); } TEST(test_sdl_image) { environment env; RenderBackendSDL renderbackend; test_image(env.vfs.get(), renderbackend); } TEST(test_ogl_image) { environment env; RenderBackendOpenGL renderbackend; test_image(env.vfs.get(), renderbackend); } TEST(test_sdl_subimage) { environment env; RenderBackendSDL renderbackend; CHECK(env.vfs.get()->exists(IMAGE_FILE)); test_subimage(env.vfs.get(), renderbackend); } TEST(test_ogl_subimage) { environment env; RenderBackendOpenGL renderbackend; test_subimage(env.vfs.get(), renderbackend); } // need this here because SDL redefines // main to SDL_main in SDL_main.h #ifdef main #undef main #endif int main() { return UnitTest::RunAllTests(); }