Mercurial > fife-parpg
view tests/core_tests/test_gui.cpp @ 659:adb4b0e7c08c
* Added a bunch of changes to CHANGES. It should now be up to date
* Added the FIFE ascii art header to INSTALL, and README
* Updated README with some of the shooter demo info. TODO: update the "known issues" section.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 02 Nov 2010 18:51:10 +0000 |
parents | 64738befdf3b |
children | ecaa4d98f05f |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // Platform specific includes #include "fife_unittest.h" // 3rd party library includes #include <boost/scoped_ptr.hpp> #include <boost/shared_ptr.hpp> #include <SDL.h> #include <guichan.hpp> #include "vfs/vfs.h" #include "util/structures/rect.h" #include "util/time/timemanager.h" #include "vfs/vfs.h" #include "vfs/vfsdirectory.h" #include "vfs/raw/rawdata.h" #include "video/image_location.h" #include "video/image.h" #include "video/imagepool.h" #include "video/sdl/renderbackendsdl.h" #include "video/opengl/renderbackendopengl.h" #include "loaders/native/video_loaders/image_loader.h" #include "loaders/native/video_loaders/subimage_loader.h" #include "util/base/exception.h" #include "gui/base/opengl/opengl_gui_graphics.h" #include "gui/base/sdl/sdl_gui_graphics.h" #include "gui/base/gui_image.h" #include "gui/base/gui_imageloader.h" using namespace FIFE; static const std::string IMAGE_FILE = "tests/data/beach_e1.png"; static const std::string SUBIMAGE_FILE = "ests/data/rpg_tiles_01.png"; struct environment { boost::shared_ptr<TimeManager> timemanager; environment() : timemanager(new TimeManager()) { if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) { throw SDLException(SDL_GetError()); } } }; void test_gui_image(RenderBackend& renderbackend, gcn::Graphics& graphics, ImagePool& pool) { boost::scoped_ptr<VFS> vfs(new VFS()); vfs->addSource(new VFSDirectory(vfs.get())); pool.addResourceLoader(new SubImageLoader()); pool.addResourceLoader(new ImageLoader(vfs.get())); GuiImageLoader imageloader(pool); gcn::Image::setImageLoader(&imageloader); gcn::Container* top = new gcn::Container(); top->setDimension(gcn::Rectangle(0, 0, 200, 300)); gcn::Gui* gui = new gcn::Gui(); gui->setGraphics(&graphics); gui->setTop(top); gcn::Label* label = new gcn::Label("Label"); gcn::Image* guiimage = gcn::Image::load(IMAGE_FILE); gcn::Icon* icon = new gcn::Icon(guiimage); top->add(label, 10, 10); top->add(icon, 10, 30); ImageLoader provider(vfs.get()); boost::scoped_ptr<Image> img(dynamic_cast<Image*>(provider.loadResource(ImageLocation(IMAGE_FILE)))); int h = img->getHeight(); int w = img->getWidth(); for (int i = 0; i < 100; i+=2) { renderbackend.startFrame(); img->render(Rect(i, i, w, h)); gui->logic(); gui->draw(); renderbackend.endFrame(); } delete label; delete icon; delete guiimage; } TEST(test_sdl_gui_image) { environment env; RenderBackendSDL renderbackend; renderbackend.init(); ImagePool pool; Image* screen = renderbackend.createMainScreen(800, 600, 0, false, "FIFE", ""); SdlGuiGraphics graphics(pool); graphics.setTarget(screen->getSurface()); test_gui_image(renderbackend, graphics, pool); } TEST(test_ogl_gui_image) { environment env; RenderBackendOpenGL renderbackend; renderbackend.init(); ImagePool pool; renderbackend.createMainScreen(800, 600, 0, false, "FIFE", ""); OpenGLGuiGraphics graphics(pool); test_gui_image(renderbackend, graphics, pool); } // need this here because SDL redefines // main to SDL_main in SDL_main.h #ifdef main #undef main #endif int main() { return UnitTest::RunAllTests(); }