view README @ 659:adb4b0e7c08c

* Added a bunch of changes to CHANGES. It should now be up to date * Added the FIFE ascii art header to INSTALL, and README * Updated README with some of the shooter demo info. TODO: update the "known issues" section.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 02 Nov 2010 18:51:10 +0000
parents ff36b24354c7
children b0733d998d0f
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== Introduction ==
Welcome to the FIFE v0.3.2 README. This snapshot is based on SVN revision XXXX.

== Table of contents ==
1 Features
2 License
3 FIFE Clients
4 Known Issues
5 Feedback
6 Closing Notes


== 1) Features ==
A complete list of the features that FIFE offers can be found at the project wiki:
 * http://wiki.fifengine.de/index.php?title=Engine_features


== 2) License ==
The source code (*.cpp, *.h & *.py) is licensed under LGPL 2.1 or newer:
 * http://www.gnu.org/licenses/lgpl-2.1.html

Content was taken from a lot a lot of different 3rd party sources. Therefore each 
client directory comes with a separate LICENSE file that states the origin of the 
content, the author and the actual license it was published under.


== 3) FIFE Clients ==

=== 3.1) Editor ===
The editor tool can be found within the <FIFE>/tools/editor directory. You can 
launch it by running 'run.py'.  It is used to edit map files for the tech demo 
(rio do hola).  Other clients extend it and use it to edit their maps.


=== 3.2) Rio De Hola ===
Rio de hola is a technology demo showing off many of the FIFE features.  It is 
located in the <FIFE>/demos/rio_de_hola directory and can be launched by running 
run.py.  It was at one time meant to be an example game but we have moved away 
from that idea and it is now more of a technology demo and a playground for 
developers to test their code.  It does serve as a good starting point for people 
wishing to play around with FIFE or base your game off of.


=== 3.3) Shooter Demo ===
The Shooter demo was an attempt to show the versatility and flexibility of FIFE.
It is a simple side scrolling shooter that has a main menu, one level and an
end boss.  Try your luck and see if you can defeat the boss!

=== 3.4) PyChan Example ===
Last but not least there is an example client residing in <FIFE>\demos\pychan_demo 
that shows how the pychan GUI library works. Start the GUI demo application by 
running pychan_test.py.


=== 3.5) Configuring the Clients ===
The engine utilizes special settings files for configuring FIFE. This file is called 
settings.py and resides in the same directory as the <FIFE>/clients/<CLIENT>/run.py 
scripts. You can customize FIFE by editing this file.


== 4) Known issues ==
 * Cannot build a usable debug version of _fife_d.pyd with mingw
 * Win32 users tend to suffer from problems with the OpenAL drivers. If you don't 
   hear sound while running a FIFE client, run oalinst.exe that ships with the 
   Win32 FIFE Development Kit.  This is the latest OpenAL driver for Win32.
 * The unittests are broken on Win32 (if used in combination with scons & mingw).
 * Cannot show/hide child widgets in containers (#357)
 * No non-renderable font image when a character is not found (#302)
 * Guichan widgets do not correctly handle meta characters (shift, ctrl, alt, 
   etc) (#412)
 * Cameras must be attached to layers and not maps as they should be (#305)
 * Map editor clobbers custom attribues in map file (#379)
 * Darwin users will not have UTF8 support if they install guichan from MacPorts.
 

== 5) Feedback ==
We appreciate every kind of feedback concerning the release, the project in general 
and the bundled techdemo. Feedback is a great way to help us to improve FIFE. If you 
would like to get in contact with us and provide feedback you can either visit our 
IRC channel or our forums:
 * http://wiki.fifengine.de/index.php?title=IRC
 * http://forums.fifengine.de/index.php?board=5.0


== 6) Closing Notes ==
Have fun with the release and let us know what you think about it!
-- The FIFE team.

http://www.fifengine.de/

2010/01/20