Mercurial > fife-parpg
view engine/core/video/animationpool.h @ 425:ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 20 Feb 2010 19:11:01 +0000 |
parents | 54b3984e1afc |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_ANIMATION_POOL_H #define FIFE_ANIMATION_POOL_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "animation.h" #include "util/resource/pool.h" namespace FIFE { class Animation; /** Pool for holding images */ class AnimationPool: public Pool { public: /** Default constructor. */ AnimationPool(const std::string& name = "AnimationPool"): Pool(name) { } /** Destructor. */ virtual ~AnimationPool() {} inline Animation& getAnimation(unsigned int index) { return static_cast<Animation&>(get(index)); } }; } //FIFE #endif