Mercurial > fife-parpg
view engine/swigwrappers/python/extensions.i.templ @ 479:ab28994820dd
Added some powerups including a spread weapon and an extra life.
Fixed the problem where the player could fly off the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 23 Apr 2010 17:17:02 +0000 |
parents | 4a0efb7baf70 |
children | c0c3f64bfc2d |
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namespace FIFE { %extend PointType2D<int> { int getX() { return $self->x; } int getY() { return $self->y; } void setX(int _x) { $self->x = _x; } void setY(int _y) { $self->y = _y; } std::string __str__() { std::stringstream str; str << "Point" << *$self; return str.str(); } }; %extend PointType2D<double> { double getX() { return $self->x; } double getY() { return $self->y; } void setX(double _x) { $self->x = _x; } void setY(double _y) { $self->y = _y; } std::string __str__() { std::stringstream str; str << "DoublePoint" << *$self; return str.str(); } }; %extend PointType3D<int> { std::string __str__() { std::stringstream str; str << "Point3D" << *$self; return str.str(); } }; %extend PointType3D<double> { std::string __str__() { std::stringstream str; str << "DoublePoint3D" << *$self; return str.str(); } }; %extend Rect { int getX() { return $self->x; } int getY() { return $self->y; } void setX(int _x) { $self->x = _x; } void setY(int _y) { $self->y = _y; } int getW() { return $self->w; } int getH() { return $self->h; } void setW(int _w) { $self->w = _w; } void setH(int _h) { $self->h = _h; } std::string __str__() { std::stringstream str; str << "Rect" << *$self; return str.str(); } }; }