Mercurial > fife-parpg
view engine/core/view/renderers/blockinginforenderer.h @ 580:aa813b967806
* I forgot the new swig files :/
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 31 Jul 2010 17:51:25 +0000 |
parents | b2feacaed53c |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_BLOCKINGINFORENDERER_H #define FIFE_BLOCKINGINFORENDERER_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "view/rendererbase.h" namespace FIFE { class RenderBackend; class BlockingInfoRenderer: public RendererBase { public: /** constructor. * @param renderbackend to use */ BlockingInfoRenderer(RenderBackend* renderbackend, int position); BlockingInfoRenderer(const BlockingInfoRenderer& old); RendererBase* clone(); /** Destructor. */ virtual ~BlockingInfoRenderer(); std::string getName() { return "BlockingInfoRenderer"; } void render(Camera* cam, Layer* layer, RenderList& instances); void setColor(Uint8 r, Uint8 g, Uint8 b); static BlockingInfoRenderer* getInstance(IRendererContainer* cnt); private: SDL_Color m_color; }; } #endif