Mercurial > fife-parpg
view engine/core/video/image.h @ 416:a8bb57884723
* Added a getX/getY command to the cursor
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 03 Feb 2010 18:59:34 +0000 |
parents | 3804348fe3fb |
children | ad1f09d954f9 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_VIDEO_IMAGE_H #define FIFE_VIDEO_IMAGE_H // Standard C++ library includes #include <stack> // 3rd party library includes #include <SDL.h> #include <png.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/fife_stdint.h" #include "util/base/resourceclass.h" #include "util/resource/resource.h" #include "util/structures/point.h" #include "util/structures/rect.h" namespace FIFE { class Rect; class AbstractImage { public: virtual ~AbstractImage() {} /** Get the surface used by this image * @return pointer to used surface */ virtual SDL_Surface* getSurface() = 0; /** Returns the @b maximum width occupied by this image. * This should return the maximum width that could be covered by the * image. */ virtual unsigned int getWidth() const = 0; /** Returns the @b maximum height occupied by this image. */ virtual unsigned int getHeight() const = 0; /** Gets the area of the image * @return Image area in rect */ virtual const Rect& getArea() = 0; /** Writes pixel to given position. Returns true, if pixel was written (not out of bounds) */ virtual bool putPixel(int x, int y, int r, int g, int b) = 0; /** Draws line between given points with given RGBA */ virtual void drawLine(const Point& p1, const Point& p2, int r, int g, int b) = 0; /** Draws quad between given points with given RGBA */ virtual void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b) = 0; /** Returns pixel RGBA values from given position */ virtual void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) = 0; /** Pushes clip area to clip stack * Clip areas define which area is drawn on screen. Usable e.g. with viewports * note that previous items in stack do not affect the latest area pushed */ virtual void pushClipArea(const Rect& cliparea, bool clear=true) = 0; /** Pops clip area from clip stack * @see pushClipArea */ virtual void popClipArea() = 0; /** Gets the current clip area * @see pushClipArea */ virtual const Rect& getClipArea() const = 0; /** Saves the image using given filename */ virtual void saveImage(const std::string& filename) = 0; /** Enable or disable the alpha 'optimizing' code * * @param optimize Wether the image shall be analysed for 'fake' alpha images. * Only implemented by and useful for the SDL backend at the moment. */ virtual void setAlphaOptimizerEnabled(bool enabled) = 0; /** @see setAlphaOptimizerEnabled */ virtual bool isAlphaOptimizerEnabled() = 0; }; /** Base Class for Images. */ class Image : public ResourceClass, public AbstractImage { public: /** Constructor. * @note Takes ownership of the SDL Surface * @param surface SDL Surface in RGBA format */ Image(SDL_Surface* surface); /** Constructor * @param data Pointer to the imagedata (needs to be in RGBA, 8 bits per channel). * @param width Width of the image. * @param height Height of the image. */ Image(const uint8_t* data, unsigned int width, unsigned int height); /** Renders itself to the Destination surface at the rectangle rect. * * @param rect The position and clipping where to draw this image to. * @param target Target surface to draw to, e.g. main screen or other image * @param alpha The alpha value, with which to draw self. opaque by default. */ virtual void render(const Rect& rect, SDL_Surface* dst, unsigned char alpha = 255) = 0; /** Renders itself to the main screen at the rectangle rect. * Convenience function * @param rect The position and clipping where to draw this image to. * @param alpha The alpha value, with which to draw self. */ void render(const Rect& rect, unsigned char alpha = 255); /** Removes underlying SDL_Surface from the image (if exists) and returns this * @note this effectively causes SDL_Surface not to be freed on destruction */ SDL_Surface* detachSurface(); virtual ~Image(); SDL_Surface* getSurface() { return m_surface; } unsigned int getWidth() const; unsigned int getHeight() const; const Rect& getArea(); void setXShift(int xshift); inline int getXShift() const { return m_xshift; } void setYShift(int yshift); inline int getYShift() const { return m_yshift; } void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a); void pushClipArea(const Rect& cliparea, bool clear=true); void popClipArea(); const Rect& getClipArea() const; void setAlphaOptimizerEnabled(bool enabled) { m_isalphaoptimized = enabled; } bool isAlphaOptimizerEnabled() { return m_isalphaoptimized; } protected: /** Sets given clip area into image * @see pushClipArea */ virtual void setClipArea(const Rect& cliparea, bool clear) = 0; //saves images to png format virtual void saveAsPng(const std::string& filename, SDL_Surface& surface); /** Clears any possible clip areas * @see pushClipArea */ virtual void clearClipArea(); // The SDL Surface used. SDL_Surface* m_surface; // The X shift of the Image int m_xshift; // The Y shift of the Image int m_yshift; class ClipInfo { public: Rect r; bool clearing; }; std::stack<ClipInfo> m_clipstack; // image area Rect m_area; bool m_isalphaoptimized; private: void reset(SDL_Surface* surface); }; } #endif