Mercurial > fife-parpg
view engine/core/util/time/timemanager.h @ 606:a5c890f0e757
This is a temporary fix for the timer issue which causes random segfaults. Timers are no longer deleted prematurely.
[t:483]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 16 Sep 2010 16:46:17 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_TIMEMANAGER_H #define FIFE_TIMEMANAGER_H // Standard C++ library includes #include <vector> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/singleton.h" namespace FIFE { class TimeEvent; /** Time Manager * * This class is in charge of storing the current time, * average frame time, as well as controlling periodic events. * Users of this class will have to manually register and * unregister events. * * @see TimeEvent */ class TimeManager : public DynamicSingleton<TimeManager> { public: /** Default constructor. */ TimeManager(); /** Destructor. */ virtual ~TimeManager(); /** Called once a frame and updates the timer objects and events. */ void update(); /** Adds a TimeEvent. * * The event will be updated regularly, depending on its settings. * @param event The TimeEvent object to be added. */ void registerEvent(TimeEvent* event); /** Removes a TimeEvent. * * Removes an event from the list. It will not be deleted. * @param event The TimeEvent object to be removed. */ void unregisterEvent(TimeEvent* event); /** Get the time. * * @return The time in milliseconds. */ unsigned long getTime() const; /** Get the time since the last frame. * * @return Time since last frame in milliseconds. */ unsigned long getTimeDelta() const; /** Gets average frame time * * @return Average frame time in milliseconds. */ double getAverageFrameTime() const; /** Prints Timer statistics */ void printStatistics() const; private: /// Current time in milliseconds. unsigned long m_current_time; /// Time since last frame in milliseconds. unsigned long m_time_delta; /// Average frame time in milliseconds. double m_average_frame_time; /// List of active TimeEvents. std::vector<TimeEvent*> m_events_list; }; }//FIFE #endif