Mercurial > fife-parpg
view engine/core/util/time/timeevent.h @ 606:a5c890f0e757
This is a temporary fix for the timer issue which causes random segfaults. Timers are no longer deleted prematurely.
[t:483]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 16 Sep 2010 16:46:17 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_TIMEVENT_H #define FIFE_TIMEVENT_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder namespace FIFE { /** Interface for events to be registered with TimeManager. * * To register a class with TimeManager firstly derive a class * from this and override the updateEvent() function. updateEvent() * will be called periodically depending on the value of getPeriod() * which can be set using the constructor or setPeriod(). A value * of -1 will never be updated, 0 will updated every frame and a value * over 0 defines the number of milliseconds between updates. * * @see TimeManager */ class TimeEvent { public: /** Default constructor. * * @param period The period of the event. See class description. */ TimeEvent(int period = -1); /** Destructor. * */ virtual ~TimeEvent(); /** Update function to be overridden by client. * * @param time_delta Time. */ virtual void updateEvent(unsigned long time) = 0; /** Called by TimeManager to update the event. * * @param time Current time. Used To check if its time to update. */ void managerUpdateEvent(unsigned long time); /** Set the period of the event. * * @param period The period of the event. See class description. */ void setPeriod(int period); /** Get the period of the event. * * @return The period of the event. See class description. */ int getPeriod(); /** Get the last time the event was updated. * * @return Time of last update. */ unsigned long getLastUpdateTime(); /** Set the last time the event was updated. * * @param Time of last update. */ void setLastUpdateTime(unsigned long); private: // The period of the event. See the class description. int m_period; // The last time the class was updated. unsigned long m_last_updated; }; }//FIFE #endif