Mercurial > fife-parpg
view tools/editor/gui/objectedit.xml @ 576:a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
Added the show and hide functions to the baseobject in the RPG demo.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Mon, 05 Jul 2010 19:36:41 +0000 |
parents | 64738befdf3b |
children | a2024b994ca3 |
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<Panel title="Object editor" position="10,700" min_size="200,250"> <!-- size="200,250" min_size="200,250" max_size="200,250" > --> <Label text=" Object" background_color="0,0,0" /> <HBox> <Label text="Namespace:" min_size="85,20"/> <Label text="None" name="object_namespace" min_size="30,20"/> </HBox> <HBox> <Label text="Object ID:" min_size="85,20"/> <Label text="None" name="object_id" min_size="30,20"/> </HBox> <HBox> <Label text="Blocking:" min_size="45,20"/> <TextBox text="0" name="object_blocking" min_size="20,20"/> <Label text="Static:" min_size="45,20"/> <TextBox text="0" name="object_static" min_size="20,20"/> </HBox> <Label text=" Selected Instance" background_color="0,0,0" /> <HBox> <Label text="Select Rotation:" min_size="85,20" /> </HBox> <DropDown min_size="80,0" name="select_rotations"/> <VBox> <Label text="Offset:" min_size="45,20"/> <HBox> <Label text="X: " min_size="25,20"/> <TextBox text="0" name="x_offset" size="30,20" min_size="30,20" max_size="30,20" /> <Button name="x_offset_up" text="+" max_size="20,20"/> <Button name="x_offset_dn" text="-" max_size="20,20"/> </HBox> <HBox> <Label text="Y: " min_size="25,20"/> <TextBox text="0" name="y_offset" size="30,20" min_size="30,20" max_size="30,20"/> <Button name="y_offset_up" text="+" max_size="20,20"/> <Button name="y_offset_dn" text="-" max_size="20,20"/> </HBox> </VBox> <Label text="Selected Instance" min_size="85,20" /> <HBox > <Label text="Instance ID:" min_size="85,20"/> <TextBox text="None" name="instance_id" min_size="30,20"/> </HBox> <HBox > <Label text="Instance rot:" min_size="85,20"/> <TextBox text="0" name="instance_rotation" min_size="30,20"/> </HBox> <HBox> <Button name="use_data" text="Use"/> </HBox> <Spacer /> <Button name="change_data" text="Save rotation"/> <Label text=" Animation viewer" background_color="0,0,0" /> <VBox name="animation_panel_wrapper"> <Spacer /> <VBox name="animation_panel"> <Label text="Actions:" min_size="85,20" /> <DropDown min_size="80,0" name="select_actions"/> <HBox> <Button name="anim_start_pos" text="S" max_size="20,20"/> <Button name="anim_left" text="l1" max_size="20,20"/> <TextBox name="anim_current_frame" text="0" min_size="30,20"/> <Button name="anim_right" text="r1" max_size="20,20"/> <Button name="anim_end_pos" text="E" max_size="20,20"/> </HBox> <HBox> <ToggleButton name="anim_playback" text="P" max_size="20,20"/> <CheckBox name="anim_loop" marked="1" text="Loop:"/> </HBox> <HBox> <Label text="Rotation: (" min_size="60,20" /> <Label name="anim_rotation" text="" min_size="20,20"/> <Label text=")" min_size="10,20" /> </HBox> <VBox min_size="100,100" size="100,100"> <Icon image="gui/icons/add_instance.png" size="200,200" min_size="250,250" name="animTest"/> </VBox> </VBox> </VBox> </Panel>