Mercurial > fife-parpg
view tools/editor/gui/lightedit.xml @ 576:a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
Added the show and hide functions to the baseobject in the RPG demo.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 05 Jul 2010 19:36:41 +0000 |
parents | 64738befdf3b |
children | 60621d858548 |
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<Panel title="Light editor" position="10,700"> <Label text="RGB values (float)" /> <HBox> <Label text="R" /> <TextBox text="1.0" name="value_R" min_size="20,20"/> <Button text="+" name="increase_R" /> <Button text="-" name="decrease_R" /> </HBox> <HBox> <Label text="G" /> <TextBox text="1.0" name="value_G" min_size="20,20"/> <Button text="+" name="increase_G" /> <Button text="-" name="decrease_G" /> </HBox> <HBox> <Label text="B" /> <TextBox text="1.0" name="value_B" min_size="20,20"/> <Button text="+" name="increase_B" /> <Button text="-" name="decrease_B" /> </HBox> <HBox> <Label text="A" /> <TextBox text="1.0" name="value_A" min_size="20,20"/> <Button text="+" name="increase_A" /> <Button text="-" name="decrease_A" /> </HBox> <VBox> <ToggleButton text="Enable" name="enable_global_light" /> <Button text="Random" name="random_global_light" /> <Button text="Reset" name="reset_global_light" /> </VBox> </Panel>