Mercurial > fife-parpg
view tools/editor/gui/layerdialog.xml @ 576:a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
Added the show and hide functions to the baseobject in the RPG demo.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 05 Jul 2010 19:36:41 +0000 |
parents | 64738befdf3b |
children |
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<Panel title="Layer Editor" min_size="200, 220"> <VBox hexpand="1"> <HBox> <Label name="layerLabel" text="Layer ID:" /> <TextField name="layerBox" hexpand="3" /> </HBox> <Label name="pathingLabel" text="Pathfinding strategy:"/> <DropDown name="pathingBox"/> <Spacer fixed_size="10" /> <Label name="gridLabel" text="Grid type:" /> <DropDown name="gridBox"/> <HBox> <Label name="rotLabel" text="Rotation:" /> <TextField name="rotBox" text="0.0" hexpand="3" /> </HBox> <HBox> <Label name="scaleLabel" text="Scale:" /> <Label name="xScaleLabel" text="X:" hexpand="0"/> <TextField name="xScaleBox" text="1.0" min_size="45,10" /> <Label name="yScaleLabel" text="Y:" hexpand="0"/> <TextField name="yScaleBox" text="1.0" min_size="45,10" /> </HBox> <HBox> <Label name="offsetLabel" text="Offset:" /> <Label name="xOffsetLabel" text="X:" hexpand="0" /> <TextField name="xOffsetBox" text="0.0" min_size="45,10" /> <Label name="yOffsetLabel" text="Y:" hexpand="0" /> <TextField name="yOffsetBox" text="0.0" min_size="45,10" /> </HBox> <HBox> <Label name="transLabel" text="Transparency:" hexpand="0" /> <TextField name="transBox" text="0" min_size="45,10" /> </HBox> </VBox> <HBox> <Spacer /> <Button name="okButton" text="OK" /> <Button name="cancelButton" text="Cancel" /> </HBox> </Panel>