Mercurial > fife-parpg
view demos/pychan_demo/sliders.py @ 576:a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
Added the show and hide functions to the baseobject in the RPG demo.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 05 Jul 2010 19:36:41 +0000 |
parents | 70697641fca3 |
children | 8c9cdcc9bc4f |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from pychan_test import PyChanExample from fife.extensions import pychan class SliderExample(PyChanExample): def __init__(self): super(SliderExample,self).__init__('gui/slider.xml') def start(self): self.widget = pychan.loadXML(self.xmlFile) self.widget.mapEvents({ 'xslider': self.update, 'yslider': self.update, 'closeButton':self.stop, }) self.update() self.widget.show() def update(self): """ Update Icon position from the sliders. """ icon = self.widget.findChild(name="icon") # sliders have floats, guichan is picky and wants ints # so we convert here. icon.position = map(int, self.widget.collectData('xslider','yslider')) # we distribute to the labels with the x,y value. # That's user visible 'text' - so pychan wants unicode. self.widget.distributeInitialData({ 'xvalue' : unicode(icon.x), 'yvalue' : unicode(icon.y), })