Mercurial > fife-parpg
view build/win32/build_environments/visual_studio_9/Fife_UnitTest.sln @ 576:a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
Added the show and hide functions to the baseobject in the RPG demo.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 05 Jul 2010 19:36:41 +0000 |
parents | fa33cda75471 |
children |
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Microsoft Visual Studio Solution File, Format Version 10.00 # Visual Studio 2008 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Fife_UnitTest", "Fife_UnitTest.vcproj", "{CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}" ProjectSection(ProjectDependencies) = postProject {96025707-5759-400D-80E5-A1E94C8A79A2} = {96025707-5759-400D-80E5-A1E94C8A79A2} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libfife", "fife.vcproj", "{96025707-5759-400D-80E5-A1E94C8A79A2}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}.Debug|Win32.ActiveCfg = Debug|Win32 {CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}.Debug|Win32.Build.0 = Debug|Win32 {CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}.Release|Win32.ActiveCfg = Release|Win32 {CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}.Release|Win32.Build.0 = Release|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Debug|Win32.ActiveCfg = Debug_static|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Debug|Win32.Build.0 = Debug_static|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Release|Win32.ActiveCfg = Release_static|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Release|Win32.Build.0 = Release_static|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal