Mercurial > fife-parpg
view build/win32/build_environments/code_blocks/core_tests++.cbp @ 576:a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
Added the show and hide functions to the baseobject in the RPG demo.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Mon, 05 Jul 2010 19:36:41 +0000 |
parents | 5ab78cd39534 |
children | ae479ce3f762 |
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="core_tests" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug"> <Option output="..\..\..\..\tests\core_tests" prefix_auto="1" extension_auto="1" /> <Option object_output="obj\Debug\" /> <Option type="1" /> <Option compiler="gcc" /> <Compiler> <Add option="-g" /> </Compiler> </Target> <Target title="Release"> <Option output="..\..\..\..\tests\core_tests" prefix_auto="1" extension_auto="1" /> <Option object_output="obj\Release\" /> <Option type="1" /> <Option compiler="gcc" /> <Compiler> <Add option="-O2" /> </Compiler> <Linker> <Add option="-s" /> </Linker> </Target> </Build> <Compiler> <Add option="-Wall" /> <Add option="-fexceptions" /> <Add directory="..\..\..\..\engine\core" /> <Add directory="..\..\includes\boost_1_35_0" /> <Add directory="..\..\includes\libguichan" /> <Add directory="..\..\includes\libogg" /> <Add directory="..\..\includes\libpng" /> <Add directory="..\..\includes\libvorbis" /> <Add directory="..\..\includes\openal" /> <Add directory="..\..\includes\physfs" /> <Add directory="..\..\includes\python26" /> <Add directory="..\..\includes\sdl" /> <Add directory="..\..\includes\sdl_image" /> <Add directory="..\..\includes\sdl_ttf" /> <Add directory="..\..\includes\unittest++" /> <Add directory="..\..\includes\zlib" /> </Compiler> <Linker> <Add library="..\..\..\..\engine\libfife_static.a" /> <Add library="..\..\static_libs\mingw\libboost_filesystem.a" /> <Add library="..\..\static_libs\mingw\libboost_regex.a" /> <Add library="..\..\static_libs\mingw\libboost_system.a" /> <Add library="..\..\static_libs\mingw\libguichan.a" /> <Add library="..\..\static_libs\mingw\libguichan_opengl.a" /> <Add library="..\..\static_libs\mingw\libguichan_sdl.a" /> <Add library="..\..\static_libs\mingw\libogg.a" /> <Add library="..\..\static_libs\mingw\libphysfs.a" /> <Add library="..\..\static_libs\mingw\libpng.a" /> <Add library="..\..\static_libs\mingw\libSDL.dll.a" /> <Add library="..\..\static_libs\mingw\libSDLmain.a" /> <Add library="..\..\static_libs\mingw\libvorbis.a" /> <Add library="..\..\static_libs\mingw\libvorbisfile.a" /> <Add library="..\..\static_libs\mingw\libzlib.a" /> <Add library="..\..\static_libs\mingw\OpenAL32.lib" /> <Add library="..\..\static_libs\mingw\SDL_image.lib" /> <Add library="..\..\static_libs\mingw\SDL_ttf.lib" /> <Add library="..\..\static_libs\mingw\libUnittest++.a" /> <Add library="..\..\static_libs\mingw\python26\libpython26.a" /> <Add library="opengl32" /> <Add library="glu32" /> </Linker> <Unit filename="..\..\..\..\tests\core_tests\main.cpp" /> <Unit filename="..\..\..\..\tests\core_tests\test_dat1.cpp" /> <Unit filename="..\..\..\..\tests\core_tests\test_dat2.cpp" /> <Unit filename="..\..\..\..\tests\core_tests\test_imagepool.cpp" /> <Unit filename="..\..\..\..\tests\core_tests\test_images.cpp" /> <Unit filename="..\..\..\..\tests\core_tests\test_rect.cpp" /> <Unit filename="..\..\..\..\tests\core_tests\test_vfs.cpp" /> <Unit filename="..\..\..\..\tests\core_tests\test_zip.cpp" /> <Extensions> <code_completion /> <debugger /> </Extensions> </Project> </CodeBlocks_project_file>