Mercurial > fife-parpg
view clients/editor/plugins/layertool.py @ 214:a18f09b604f2
Added svn:eol-style on files that didn't already have that property.
Affected file types: c, cpp, h, txt, py and xml.
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 17 Mar 2009 21:24:54 +0000 |
parents | bcc93e17f978 |
children | 5f5f8ca6db93 |
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#!/usr/bin/env python # coding: utf-8 # ################################################### # Copyright (C) 2008 The Zero-Projekt team # http://zero-projekt.net # info@zero-projekt.net # This file is part of Zero "Was vom Morgen blieb" # # The Zero-Projekt codebase is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the # Free Software Foundation, Inc., # 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA # ################################################### """ an advanced layer tool for FIFedit """ import fife import plugin import pychan import pychan.widgets as widgets from pychan.tools import callbackWithArguments as cbwa import settings as Settings class LayerTool(plugin.Plugin): """ The B{LayerTool} is an advanced method to view and change layer informations. While the original FIFedit tool only allows to select layers, this one will provide the following functionality: - toggle layer visibility - select layer - list layers The plugin has to register itself in the mapeditor module to get actual content when a new map is loaded. """ def __init__(self, engine, mapedit): # Fifedit plugin data self.menu_items = { 'LayerTool' : self.toggle } self._mapedit = mapedit self.data = False # "register" at mapeditor module self._mapedit.layertool = self self.subwrappers = [] self.__create_gui() def __create_gui(self): """ create the basic gui container """ self.container = pychan.loadXML('gui/layertool.xml') self.wrapper = self.container.findChild(name="layers_wrapper") def _adjust_position(self): """ adjusts the position of the container - we don't want to let the window appear at the center of the screen. (new default position: left, beneath the tools window) """ self.container.position = (10, 200) def clear(self): """ remove all subwrappers """ if self.subwrappers is []: return for subwrapper in self.subwrappers: self.wrapper.removeChild(subwrapper) self.subwrappers = [] def update(self): """ dump new layer informations into the wrapper We group one ToggleButton and one Lable into a HBox, the main wrapper itself is a VBox and we also capture both the Button and the Label to listen for mouse actions """ layers = self._mapedit._map.getLayers() self.clear() for layer in layers: layerid = layer.getId() subwrapper = pychan.widgets.HBox() visibility_widget = pychan.widgets.ToggleButton(up_image="icons/is_visible.png",down_image="icons/quit.png") visibility_widget.name = "toggle_" + layerid visibility_widget.capture(self.toggle_layer_visibility,"mousePressed") layer_name_widget = pychan.widgets.Label() layer_name_widget.text = layerid layer_name_widget.name = "select_" + layerid layer_name_widget.capture(self.select_active_layer,"mousePressed") subwrapper.addChild(visibility_widget) subwrapper.addChild(layer_name_widget) self.wrapper.addChild(subwrapper) self.subwrappers.append(subwrapper) self.container.adaptLayout() self.data = True def toggle(self): """ toggle visibility of the main gui container """ if self.container.isVisible(): self.container.hide() else: self.container.show() self._adjust_position() def toggle_layer_visibility(self, event, widget): """ callback for ToggleButtons @type event: object @param event: pychan mouse event @type widget: object @param widget: the pychan widget where the event occurs, transports the layer id in it's name """ if not self.data: return layerid = widget.name[7:] layer = self._mapedit._map.getLayer(layerid) if layer.areInstancesVisible(): layer.setInstancesVisible(False) else: layer.setInstancesVisible(True) def select_active_layer(self, event, widget): """ callback for Labels We hand the layerid over to the mapeditor module to select a new active layer @type event: object @param event: pychan mouse event @type widget: object @param widget: the pychan widget where the event occurs, transports the layer id in it's name """ if not self.data: return layerid = widget.name[7:] self._mapedit._editLayer(layerid)