Mercurial > fife-parpg
view clients/rio_de_hola/settings.py @ 58:9ec572a5a944
reworked matrix vector multiplication, patch by yonibear
author | spq@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 14 Jul 2008 16:39:27 +0000 |
parents | 61fdc090b0d4 |
children | 860d81602a2a |
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BitsPerPixel = 0 FullScreen = 0 InitialVolume = 5.0 PlaySounds = 1 RenderBackend = "OpenGL" SDLRemoveFakeAlpha = 1 ScreenWidth = 1024 ScreenHeight = 768 MapFile = 'maps/shrine.xml' Font = 'fonts/samanata.ttf' FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"" LogModules = ['controller'] PychanDebug = False LogToPrompt = 1 LogToFile = 0 UsePsyco = False ImageChunkSize = 256 CoordinateLayerName = "TechdemoMapTileLayer" QuadTreeLayerName = "" #"TechdemoMapObjectLayer" heroTexts = ( 'I wonder when the guys will\n' + 'get this world ready for me', "Bring it on baby,\nI'm ready for action!", 'humm di dum....', ) girlTexts = ( "Why I am running? Haven't you heard\nthat the bees are coming?!", 'Heeelp!!! The bees are going to get us!', ) beekeeperTexts = ( "Some idiot has grown mutated bees around here", 'Want to take a look at my farm?', 'Did you know that I actually cannot do anything\nelse than stand still and greet everybody?', ) # test settings TestCameraPlacement = 0 TestRotationLayerName = "TechdemoMapObjectLayer" # or "TechdemoMapTileLayer" TestAgentSpeed = 0.5