Mercurial > fife-parpg
view tools/editor/scripts/gui/layerdialog.py @ 422:9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 12 Feb 2010 06:34:50 +0000 |
parents | 64738befdf3b |
children | e34b44afd428 |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife from fife.extensions import pychan class LayerDialog(object): """ The B{LayerDialog} provides a gui dialog for creating and editing layers. FIXME: - gridtypes can only be square for now - pathing strategy """ def __init__(self, engine, map, callback=None, onCancel=None, layer=None): self.engine = engine self.model = engine.getModel() self.map = map self.layer = layer self.callback = callback self.onCancel = onCancel self._widget = pychan.loadXML('gui/layerdialog.xml') # TODO: Add access method for adopted grid types? self._widget.findChild(name="gridBox").items = ['square', 'hexagonal'] # TODO: Ditto for pather? self._widget.findChild(name="pathingBox").items = ['cell_edges_only', 'cell_edges_and_diagonals', 'freeform'] if layer: cg = layer.getCellGrid() cgtype = 0 if cg.getType() == 'hexagonal': cgtype = 1 self._widget.distributeData({ "layerBox" : unicode(layer.getId()), "xScaleBox" : unicode(cg.getXScale()), "yScaleBox" : unicode(cg.getYScale()), "rotBox" : unicode(cg.getRotation()), "xOffsetBox" : unicode(cg.getXShift()), "yOffsetBox" : unicode(cg.getYShift()), "transBox" : unicode(layer.getLayerTransparency()) }) self._widget.findChild(name="pathingBox").selected = int(layer.getPathingStrategy()) self._widget.findChild(name="gridBox").selected = int(cgtype) else: self._widget.findChild(name="pathingBox").selected = 0 self._widget.findChild(name="gridBox").selected = 0 self._widget.mapEvents({ 'okButton' : self._finished, 'cancelButton' : self._cancelled }) self._widget.show() def _cancelled(self): """ """ if self.onCancel: self.onCancel() self._widget.hide() def _finished(self): """ """ # Collect and validate data layerId = self._widget.collectData('layerBox') if layerId == '': print 'Please enter a layer id.' return try: x_offset = float(self._widget.collectData('xOffsetBox')) y_offset = float(self._widget.collectData('yOffsetBox')) except ValueError: print 'Please enter integer or decimal values for offset.' return try: x_scale = float(self._widget.collectData('xScaleBox')) y_scale = float(self._widget.collectData('yScaleBox')) except ValueError: print 'Please enter integer or decimal values for scale.' return try: rotation = float(self._widget.collectData('rotBox')) except ValueError: print 'Please enter integer or decimal value for rotation.' return try: transparency = int(self._widget.collectData('transBox')) except ValueError: print 'Please enter an integer value in the range of 0-255 for transparency.' return #Clamp the transparency value between 0 and 255 if transparency < 0: transparency = 0 if transparency > 255: transparency = 255 grid_type = int(self._widget.collectData('gridBox')) pathing = int(self._widget.collectData('pathingBox')) if grid_type == 0: grid_type = "square" else: grid_type = "hexagonal" # Set up layer layer = self.layer cellgrid = None cellgrid = self.model.getCellGrid(grid_type) if not cellgrid: print "Invalid grid type" return cellgrid.setRotation(rotation) cellgrid.setXScale(x_scale) cellgrid.setYScale(y_scale) cellgrid.setXShift(x_offset) cellgrid.setYShift(y_offset) if not self.layer: try: layer = self.map.createLayer(str(layerId), cellgrid) except fife.NameClash: print 'The layer ' + str(layerId) + ' already exists!' return else: layer.setCellGrid(cellgrid) try: layer.setId(str(layerId)) except fife.NameClash: print 'The layer ' + str(layerId) + ' already exists!' return layer.setPathingStrategy(pathing) layer.setLayerTransparency(transparency) for cam in self.map.getCameras(): cam.resetRenderers() # Hide dialog and call back self._widget.hide() if self.callback: pychan.tools.applyOnlySuitable(self.callback, layer=layer)