Mercurial > fife-parpg
view tools/editor/plugins/HistoryManager.py @ 422:9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 12 Feb 2010 06:34:50 +0000 |
parents | 64738befdf3b |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife.extensions import pychan from fife.extensions.pychan import widgets, tools, attrs, internal import scripts import scripts.plugin as plugin from scripts.events import * from scripts.gui.action import Action, ActionGroup import fife from fife.fife import Color from scripts import undomanager import scripts.gui from scripts.gui.panel import Panel import pdb class HistoryManager(plugin.Plugin): def __init__(self): self.editor = None self.engine = None self._enabled = False self.undomanager = None def enable(self): if self._enabled is True: return self.editor = scripts.editor.getEditor() self.engine = self.editor.getEngine() self._show_action = Action(u"History manager", checkable=True) self._undo_action = Action(u"Undo", "gui/icons/undo.png") self._redo_action = Action(u"Redo", "gui/icons/redo.png") self._next_action = Action(u"Next branch", "gui/icons/next_branch.png") self._prev_action = Action(u"Previous branch", "gui/icons/previous_branch.png") self._show_action.helptext = u"Toggle HistoryManager" self._undo_action.helptext = u"Undo action (CTRL+Z)" self._redo_action.helptext = u"Redo action (CTRL+SHIFT+Z)" self._next_action.helptext = u"Next branch (CTRL+ALT+Z" self._prev_action.helptext = u"Previous branch (CTRL+ALT+SHIFT+Z)" scripts.gui.action.activated.connect(self.toggle, sender=self._show_action) scripts.gui.action.activated.connect(self._undo, sender=self._undo_action) scripts.gui.action.activated.connect(self._redo, sender=self._redo_action) scripts.gui.action.activated.connect(self._next, sender=self._next_action) scripts.gui.action.activated.connect(self._prev, sender=self._prev_action) self._undo_group = ActionGroup(name=u"UndoGroup") self._undo_group.addAction(self._undo_action) self._undo_group.addAction(self._redo_action) self._undo_group.addAction(self._next_action) self._undo_group.addAction(self._prev_action) self.editor._tools_menu.addAction(self._show_action) self.editor._edit_menu.insertAction(self._undo_group, 0) self.editor._edit_menu.insertSeparator(position=1) events.postMapShown.connect(self.update) undomanager.changed.connect(self.update) self.buildGui() def disable(self): if self._enabled is False: return self.gui.hide() self.removeAllChildren() events.postMapShown.disconnect(self.update) undomanager.changed.disconnect(self.update) scripts.gui.action.activated.connect(self.toggle, sender=self._show_action) scripts.gui.action.activated.disconnect(self._undo, sender=self._undo_action) scripts.gui.action.activated.disconnect(self._redo, sender=self._redo_action) scripts.gui.action.activated.disconnect(self._next, sender=self._next_action) scripts.gui.action.activated.disconnect(self._prev, sender=self._prev_action) self.editor._tools_menu.removeAction(self._show_action) self.editor._tools_menu.removeAction(self._undo_group) def isEnabled(self): return self._enabled; def getName(self): return "History manager" def buildGui(self): self.gui = Panel(title=u"History") self.scrollarea = widgets.ScrollArea(min_size=(200,300)) self.list = widgets.ListBox() self.list.capture(self._itemSelected) self.gui.addChild(self.scrollarea) self.scrollarea.addChild(self.list) self.gui.position_technique = "right:center" def _linearUndo(self, target): mapview = self.editor.getActiveMapView() if mapview is None: return undomanager = mapview.getController().getUndoManager() current_item = undomanager.current_item # Redo? item = current_item count = 0 while item is not None: if item == target: undomanager.redo(count) break count += 1 item = item.next else: # Undo? count = 0 item = current_item while item is not None: if item == target: undomanager.undo(count) break count += 1 item = item.previous else: print "HistoryManager: Didn't find target item!" # Select the current item, important to see if the undo/redo didn't work as expected self.update() def _itemSelected(self): mapview = self.editor.getActiveMapView() if mapview is None: return undomanager = mapview.getController().getUndoManager() stackitem = self.list.selected_item.item if stackitem == undomanager.current_item: return if undomanager.getBranchMode() is False: self._linearUndo(stackitem) return searchlist = [] searchlist2 = [] parent = stackitem branch = parent.next while parent is not None: if parent is undomanager.first_item or len(parent._branches) > 1: searchlist.append( (parent, branch) ) branch = parent parent = parent.parent current_item = undomanager.current_item parent = current_item branch = parent.next while parent is not None: if parent is undomanager.first_item or len(parent._branches) > 1: searchlist2.append( (parent, branch) ) branch = parent parent = parent.parent searchlist.reverse() searchlist2.reverse() # Remove duplicate entries, except the last duplicate, so we don't undo # more items than necessary sl = len(searchlist); if len(searchlist2) < sl: sl = len(searchlist2) for s in range(sl): if searchlist[s][0] != searchlist[s][0]: searchlist = searchlist[s-1:] s_item = searchlist[0][0] # Undo until we reach the first shared parent i = 0 item = current_item while item is not None: if item == s_item: undomanager.undo(i) current_item = item break i += 1 item = item.previous else: print "Nada (undo)" return # Switch branches for s_item in searchlist: if s_item[0].setBranch(s_item[1]) is False: print "Warning: HistoryManager: Switching branch failed for: ", s_item # Redo to stackitem item = current_item i = 0 while item is not None: if item == stackitem: undomanager.redo(i) break i += 1 item = item.next else: print "Nada (redo)" # Select the current item, important to see if the undo/redo didn't work as expected self.update() def recursiveUpdate(self, item, indention, parent=None, branchstr="-"): items = [] branchnr = 0 class _ListItem: def __init__(self, str, item, parent): self.str = str self.item = item self.parent = parent def __str__(self): return self.str.encode("utf-8") while item is not None: listitem = _ListItem(u" "*indention + branchstr + " " + item.object.name, item, parent) items.append(listitem) branchnr = -1 for branch in item.getBranches(): branchnr += 1 if branchnr == 0: continue items.extend(self.recursiveUpdate(branch, indention+2, listitem, str(branchnr))) if self.undomanager.getBranchMode(): if len(item._branches) > 0: item = item._branches[0] else: break else: item = item.next return items def update(self): mapview = self.editor.getActiveMapView() if mapview is None: self.list.items = [] return self.undomanager = undomanager = mapview.getController().getUndoManager() items = [] items = self.recursiveUpdate(undomanager.first_item, 0) self.list.items = items i = 0 for it in items: if it.item == undomanager.current_item: self.list.selected = i break i += 1 self.scrollarea.adaptLayout(False) def show(self): self.update() self.gui.show() self._show_action.setChecked(True) def hide(self): self.gui.setDocked(False) self.gui.hide() self._show_action.setChecked(False) def _undo(self): if self.undomanager: self.undomanager.undo() def _redo(self): if self.undomanager: self.undomanager.redo() def _next(self): if self.undomanager: self.undomanager.nextBranch() def _prev(self): if self.undomanager: self.undomanager.previousBranch() def toggle(self): if self.gui.isVisible() or self.gui.isDocked(): self.hide() else: self.show()