Mercurial > fife-parpg
view tools/editor/gui/tools.xml @ 422:9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 12 Feb 2010 06:34:50 +0000 |
parents | 64738befdf3b |
children |
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<Window title="" titlebar_height="15" margins="0,0"> <VBox padding="0"> <ToggleButton group="toolbuttons" hover_image="icons/hand.png" up_image="icons/hand.png" down_image="icons/hand.png" name="btnSelect" offset="1,1" helptext="Select cells on layer" /> <ToggleButton group="toolbuttons" hover_image="icons/select_layer.png" up_image="icons/select_layer.png" down_image="icons/select_layer.png" name="btnMove" offset="1,1" helptext="Moves instances" /> <ToggleButton group="toolbuttons" hover_image="icons/add_instance.png" up_image="icons/add_instance.png" down_image="icons/add_instance.png" name="btnInsert" offset="1,1" helptext="Adds new instances based on currently selected object" /> <ToggleButton group="toolbuttons" hover_image="icons/quit.png" up_image="icons/quit.png" down_image="icons/quit.png" name="btnDelete" offset="1,1" helptext="Deletes instances" /> </VBox> </Window>