Mercurial > fife-parpg
view engine/core/view/renderers/genericrenderer.cpp @ 422:9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 12 Feb 2010 06:34:50 +0000 |
parents | 56ac89189bc4 |
children | ad1f09d954f9 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/renderbackend.h" #include "video/imagepool.h" #include "video/animation.h" #include "video/animationpool.h" #include "video/fonts/abstractfont.h" #include "video/image.h" #include "util/math/fife_math.h" #include "util/log/logger.h" #include "util/time/timemanager.h" #include "model/metamodel/grids/cellgrid.h" #include "model/metamodel/timeprovider.h" #include "model/structures/instance.h" #include "model/structures/layer.h" #include "model/structures/location.h" #include "view/camera.h" #include "genericrenderer.h" namespace FIFE { static Logger _log(LM_VIEWVIEW); GenericRendererNode::GenericRendererNode(Instance* attached_instance, Location* relative_location, const Point &relative_point): m_instance(attached_instance), m_location(relative_location), m_point(relative_point) { } GenericRendererNode::GenericRendererNode(Instance* attached_instance, const Point &relative_point): m_instance(attached_instance), m_location(NULL), m_point(relative_point) { } GenericRendererNode::GenericRendererNode(Location* attached_location, const Point &relative_point): m_instance(NULL), m_location(attached_location), m_point(relative_point) { } GenericRendererNode::GenericRendererNode(const Point &attached_point): m_instance(NULL), m_location(NULL), m_point(attached_point) { } GenericRendererNode::~GenericRendererNode() { } void GenericRendererNode::setAttached(Instance* attached_instance, Location* relative_location, const Point &relative_point) { m_instance = attached_instance; m_location = relative_location; m_point = relative_point; } void GenericRendererNode::setAttached(Instance* attached_instance, Location* relative_location) { m_instance = attached_instance; m_location = relative_location; } void GenericRendererNode::setAttached(Instance* attached_instance, const Point &relative_point) { m_instance = attached_instance; m_point = relative_point; } void GenericRendererNode::setAttached(Instance* attached_instance) { m_instance = attached_instance; } void GenericRendererNode::setAttached(Location* attached_location, const Point &relative_point) { m_instance = NULL; m_location = attached_location; m_point = relative_point; } void GenericRendererNode::setAttached(Location* attached_location) { m_instance = NULL; m_location = attached_location; } void GenericRendererNode::setAttached(const Point &attached_point) { m_instance = NULL; m_location = NULL; m_point = attached_point; } void GenericRendererNode::setRelative(Location* relative_location) { if(m_instance == NULL) { throw NotSupported("No instance attached."); } m_location = relative_location; } void GenericRendererNode::setRelative(Location* relative_location, Point relative_point) { if(m_instance == NULL) { throw NotSupported("No instance attached."); } m_location = relative_location; m_point = relative_point; } void GenericRendererNode::setRelative(const Point &relative_point) { if(m_instance == NULL || m_location == NULL) { throw NotSupported("No instance or location attached."); } m_point = relative_point; } Instance* GenericRendererNode::getAttachedInstance() { if(m_instance == NULL) { throw NotSupported("No instance attached."); } return m_instance; } Location* GenericRendererNode::getAttachedLocation() { if(m_instance != NULL || m_location == NULL) { throw NotSupported("No location attached."); } return m_location; } Point GenericRendererNode::getAttachedPoint() { if(m_instance != NULL || m_location != NULL) { throw NotSupported("No point attached."); } return m_point; } Location* GenericRendererNode::getOffsetLocation() { if(m_instance == NULL || m_location == NULL) { throw NotSupported("No location as offset used."); } return m_location; } Point GenericRendererNode::getOffsetPoint() { if(m_instance == NULL && m_location == NULL) { throw NotSupported("No point as offset used."); } return m_point; } Instance* GenericRendererNode::getInstance() { return m_instance; } Location* GenericRendererNode::getLocation() { return m_location; } Point GenericRendererNode::getPoint() { return m_point; } Point GenericRendererNode::getCalculatedPoint(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { ScreenPoint p; if(m_instance != NULL) { if(m_location != NULL) { p = cam->toScreenCoordinates(m_instance->getLocationRef().getMapCoordinates() + m_location->getMapCoordinates()); } else { p = cam->toScreenCoordinates(m_instance->getLocation().getMapCoordinates()); } } else if(m_location != NULL) { p = cam->toScreenCoordinates(m_location->getMapCoordinates()); } else return m_point; return Point(m_point.x + p.x, m_point.y + p.y); } GenericRendererLineInfo::GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b): GenericRendererElementInfo(), m_edge1(n1), m_edge2(n2), m_red(r), m_green(g), m_blue(b) { } void GenericRendererLineInfo::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { Point p1 = m_edge1.getCalculatedPoint(cam, layer, instances); Point p2 = m_edge2.getCalculatedPoint(cam, layer, instances); renderbackend->drawLine(p1, p2, m_red, m_green, m_blue); } GenericRendererPointInfo::GenericRendererPointInfo(GenericRendererNode anchor, uint8_t r, uint8_t g, uint8_t b): GenericRendererElementInfo(), m_anchor(anchor), m_red(r), m_green(g), m_blue(b) { } void GenericRendererPointInfo::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { Point p = m_anchor.getCalculatedPoint(cam, layer, instances); renderbackend->putPixel(p.x, p.y, m_red, m_green, m_blue); } GenericRendererQuadInfo::GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b): GenericRendererElementInfo(), m_edge1(n1), m_edge2(n2), m_edge3(n3), m_edge4(n4), m_red(r), m_green(g), m_blue(b) { } void GenericRendererQuadInfo::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { Point p1 = m_edge1.getCalculatedPoint(cam, layer, instances); Point p2 = m_edge2.getCalculatedPoint(cam, layer, instances); Point p3 = m_edge3.getCalculatedPoint(cam, layer, instances); Point p4 = m_edge4.getCalculatedPoint(cam, layer, instances); renderbackend->drawQuad(p1, p2, p3, p4, m_red, m_green, m_blue); } GenericRendererImageInfo::GenericRendererImageInfo(GenericRendererNode anchor, int image): GenericRendererElementInfo(), m_anchor(anchor), m_image(image) { } void GenericRendererImageInfo::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { Point p = m_anchor.getCalculatedPoint(cam, layer, instances); Image* img = &imagepool->getImage(m_image); Rect r; r.x = p.x-img->getWidth()/2; r.y = p.y-img->getHeight()/2; r.w = img->getWidth(); r.h = img->getHeight(); img->render(r); } GenericRendererAnimationInfo::GenericRendererAnimationInfo(GenericRendererNode anchor, int animation): GenericRendererElementInfo(), m_anchor(anchor), m_animation(animation), m_start_time(TimeManager::instance()->getTime()), m_time_scale(1.0) { } void GenericRendererAnimationInfo::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { Point p = m_anchor.getCalculatedPoint(cam, layer, instances); Animation& animation = animpool->getAnimation(m_animation); int animtime = scaleTime(m_time_scale, TimeManager::instance()->getTime() - m_start_time) % animation.getDuration(); Image* img = animation.getFrameByTimestamp(animtime); Rect r; r.x = p.x-img->getWidth()/2; r.y = p.y-img->getHeight()/2; r.w = img->getWidth(); r.h = img->getHeight(); img->render(r); } GenericRendererTextInfo::GenericRendererTextInfo(GenericRendererNode anchor, AbstractFont* font, std::string text): GenericRendererElementInfo(), m_anchor(anchor), m_font(font), m_text(text) { } void GenericRendererTextInfo::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { Point p = m_anchor.getCalculatedPoint(cam, layer, instances); Image* img = m_font->getAsImageMultiline(m_text); Rect r; r.x = p.x-img->getWidth()/2; r.y = p.y-img->getHeight()/2; r.w = img->getWidth(); r.h = img->getHeight(); img->render(r); } GenericRenderer* GenericRenderer::getInstance(IRendererContainer* cnt) { return dynamic_cast<GenericRenderer*>(cnt->getRenderer("GenericRenderer")); } GenericRenderer::GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool): RendererBase(renderbackend, position), m_imagepool(imagepool), m_animationpool(animpool), m_groups() { setEnabled(false); } GenericRenderer::GenericRenderer(const GenericRenderer& old): RendererBase(old), m_imagepool(old.m_imagepool), m_animationpool(old.m_animationpool), m_groups() { setEnabled(false); } RendererBase* GenericRenderer::clone() { return new GenericRenderer(*this); } GenericRenderer::~GenericRenderer() { } void GenericRenderer::addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b) { GenericRendererElementInfo* info = new GenericRendererLineInfo(n1, n2, r, g, b); m_groups[group].push_back(info); } void GenericRenderer::addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b) { GenericRendererElementInfo* info = new GenericRendererPointInfo(n, r, g, b); m_groups[group].push_back(info); } void GenericRenderer::addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b) { GenericRendererElementInfo* info = new GenericRendererQuadInfo(n1, n2, n3, n4, r, g, b); m_groups[group].push_back(info); } void GenericRenderer::addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text) { GenericRendererElementInfo* info = new GenericRendererTextInfo(n, font, text); m_groups[group].push_back(info); } void GenericRenderer::addImage(const std::string &group, GenericRendererNode n, int image) { GenericRendererElementInfo* info = new GenericRendererImageInfo(n, image); m_groups[group].push_back(info); } void GenericRenderer::addAnimation(const std::string &group, GenericRendererNode n, int animation) { GenericRendererElementInfo* info = new GenericRendererAnimationInfo(n, animation); m_groups[group].push_back(info); } void GenericRenderer::removeAll(const std::string &group) { std::vector<GenericRendererElementInfo*>::const_iterator info_it = m_groups[group].begin(); for (;info_it != m_groups[group].end(); ++info_it) { delete *info_it; } m_groups[group].clear(); m_groups.erase(group); } void GenericRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { std::map<std::string, std::vector<GenericRendererElementInfo*> >::iterator group_it = m_groups.begin(); for(; group_it != m_groups.end(); ++group_it) { std::vector<GenericRendererElementInfo*>::const_iterator info_it = group_it->second.begin(); for (;info_it != group_it->second.end(); ++info_it) { (*info_it)->render(cam, layer, instances, m_renderbackend, m_imagepool, m_animationpool); } } } }