Mercurial > fife-parpg
view engine/core/util/time/timeevent.h @ 422:9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 12 Feb 2010 06:34:50 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_TIMEVENT_H #define FIFE_TIMEVENT_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder namespace FIFE { /** Interface for events to be registered with TimeManager. * * To register a class with TimeManager firstly derive a class * from this and override the updateEvent() function. updateEvent() * will be called periodically depending on the value of getPeriod() * which can be set using the constructor or setPeriod(). A value * of -1 will never be updated, 0 will updated every frame and a value * over 0 defines the number of milliseconds between updates. * * @see TimeManager */ class TimeEvent { public: /** Default constructor. * * @param period The period of the event. See class description. */ TimeEvent(int period = -1); /** Destructor. * */ virtual ~TimeEvent(); /** Update function to be overridden by client. * * @param time_delta Time. */ virtual void updateEvent(unsigned long time) = 0; /** Called by TimeManager to update the event. * * @param time Current time. Used To check if its time to update. */ void managerUpdateEvent(unsigned long time); /** Set the period of the event. * * @param period The period of the event. See class description. */ void setPeriod(int period); /** Get the period of the event. * * @return The period of the event. See class description. */ int getPeriod(); /** Get the last time the event was updated. * * @return Time of last update. */ unsigned long getLastUpdateTime(); /** Set the last time the event was updated. * * @param Time of last update. */ void setLastUpdateTime(unsigned long); private: // The period of the event. See the class description. int m_period; // The last time the class was updated. unsigned long m_last_updated; }; }//FIFE #endif