view engine/core/util/structures/utilstructures.i @ 422:9d94f4676d17

Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 12 Feb 2010 06:34:50 +0000
parents 90005975cdbb
children c0c3f64bfc2d
line wrap: on
line source

/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%{
#include "util/structures/point.h"
#include "util/structures/rect.h"
%}

namespace FIFE {

	template <typename T> class PointType2D {
	public:
		T x;
		T y;
		explicit PointType2D(T _x = 0, T _y = 0);
		PointType2D<T> operator+(const PointType2D<T>& p) const;
		PointType2D<T> operator-(const PointType2D<T>& p) const;
		PointType2D<T>& operator+=(const PointType2D<T>& p);
		PointType2D<T>& operator-=(const PointType2D<T>& p);
		PointType2D<T> operator*(const T& i) const;
		PointType2D<T> operator/(const T& i) const;
		bool operator==(const PointType2D<T>& p) const;
		bool operator!=(const PointType2D<T>& p) const;
		T length() const;
	};

	template<typename T>
	std::ostream& operator<<(std::ostream& os, const PointType2D<T>& p);

	typedef PointType2D<int> Point;
	typedef PointType2D<int> IntPoint;
	typedef PointType2D<double> DoublePoint;
	typedef PointType2D<int> IntPoint2D;
	typedef PointType2D<double> DoublePoint2D;

	%template(Point) PointType2D<int>;
	%template(DoublePoint) PointType2D<double>;

	template <typename T> class PointType3D {
	public:
		T x;
		T y;
		T z;
		explicit PointType3D(T _x = 0, T _y = 0, T _z = 0);
		PointType3D<T> operator+(const PointType3D<T>& p) const;
		PointType3D<T> operator-(const PointType3D<T>& p) const;
		PointType3D<T>& operator+=(const PointType3D<T>& p);
		PointType3D<T>& operator-=(const PointType3D<T>& p);
		PointType3D<T> operator*(const T& i) const;
		PointType3D<T> operator/(const T& i) const;
		bool operator==(const PointType3D<T>& p) const;
		bool operator!=(const PointType3D<T>& p) const;
		T length() const;
	};

	template<typename T>
	std::ostream& operator<<(std::ostream& os, const PointType3D<T>& p);

	typedef PointType3D<int> Point3D;
	typedef PointType3D<int> IntPoint3D;
	typedef PointType3D<double> DoublePoint3D;

	%template(Point3D) PointType3D<int>;
	%template(DoublePoint3D) PointType3D<double>;
	
	class Rect {
	public:
		int x;
		int y;
		int w;
		int h;
		explicit Rect(int x = 0, int y = 0, unsigned int width = 0, unsigned int height = 0);
		int right() const;
		int bottom() const;
		bool operator==(const Rect& rect ) const;
		bool contains( const Point& point ) const;
		bool intersects( const Rect& rect ) const;
		bool intersectInplace( const Rect& rect );
	};
	std::ostream& operator<<(std::ostream&, const Rect&);
}