Mercurial > fife-parpg
view engine/core/util/resource/resource_location.h @ 422:9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 12 Feb 2010 06:34:50 +0000 |
parents | fb6ccb367dd1 |
children | bb26a76458c6 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_RESOURCE_LOCATION_H #define FIFE_RESOURCE_LOCATION_H // Standard C++ library includes #include <string> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder namespace FIFE { #define RES_TYPE_FILE 0 #define RES_TYPE_IMAGE 1 /** Contains information about the Location of a Resource * * This class is used to give ResoureProvider the information * where to find the data. * * WARNING: It is \b very important that the comparison operators work correctly, * otherwise the pools will silently consume more and more memory. So before you change * something there, think about the implications. Please. */ class ResourceLocation { public: // LIFECYCLE /** Default constructor. */ ResourceLocation(const std::string& filename): m_filename(filename),m_type(RES_TYPE_FILE) {} /** Destructor. */ virtual ~ResourceLocation() {}; /** Returns the filename. * @return The filename. */ const std::string& getFilename() const { return m_filename; }; /** Compares two ResourceLocations for equality. */ virtual bool operator ==(const ResourceLocation& loc) const { if( m_type != loc.m_type ) { return false; } if (m_filename.length() != loc.m_filename.length()) { return false; } if (!std::equal(m_filename.rbegin(), m_filename.rend(), loc.m_filename.rbegin())) { return false; } return true; } /** Compares two ResourceLocations * This is needed as the locations should be stored in a \c std::map */ virtual bool operator <(const ResourceLocation& loc) const { if( m_type < loc.m_type ) return true; if( m_type > loc.m_type ) return false; return m_filename < loc.m_filename; } /** Creates copy of this location * All derived classes must implement this and return their corresponding instance */ virtual ResourceLocation* clone() const { return new ResourceLocation(m_filename); } int getType() const { return m_type; } protected: std::string m_filename; int m_type; }; } //FIFE #endif