Mercurial > fife-parpg
view engine/core/controller/enginesettings.h @ 422:9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 12 Feb 2010 06:34:50 +0000 |
parents | 64738befdf3b |
children | ad7969d9460b |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_ENGINESETTINGS_H #define FIFE_ENGINESETTINGS_H // Standard C++ library includes #include <vector> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/exception.h" namespace FIFE { class NotSupported; /** This class defines the engine settings on engine init * */ class EngineSettings { public: /** Constructor */ EngineSettings(); /** Destructor */ ~EngineSettings(); /** Validates settings. On invalid settings, throws NotSet with message */ void validate() const; /** Sets bits per pixel * @see getPossibleBitsPerPixel */ void setBitsPerPixel(unsigned int bitsperpixel); /** Gets currently set bits per pixel value */ unsigned int getBitsPerPixel() const { return m_bitsperpixel; } /** Gets all possible bits per pixel values */ std::vector<unsigned int> getPossibleBitsPerPixel() const; /** Gets all possible screen resolutions */ std::vector<std::pair<unsigned int, unsigned int> > getPossibleResolutions() const; /** Sets fullscreen / windowed mode */ void setFullScreen(bool fullscreen) { m_fullscreen = fullscreen; } /** True, if set to fullscreen. False = windowed */ bool isFullScreen() const { return m_fullscreen; } /** Sets initial engine sound volume * @see getInitialMaxVolume */ void setInitialVolume(float volume); /** Gets initial engine sound volume */ float getInitialVolume() const { return m_initialvolume; } /** Gets maximum volume that can be set */ float getMaxVolume() const; /** Sets name for renderbackend * @see getPossibleRenderBackends */ void setRenderBackend(const std::string& renderbackend); /** Gets currently set renderbackend name */ const std::string getRenderBackend() const { return m_renderbackend; } /** Gets all possible renderbackend names */ std::vector<std::string> getPossibleRenderBackends(); /** Sets if fake alpha is removed in SDL renderbackend */ void setSDLRemoveFakeAlpha(bool sldremovefakealpha); /** Tells if fake alpha is removed in SDL renderbackend */ bool isSDLRemoveFakeAlpha(bool sldremovefakealpha) const { return m_sldremovefakealpha; } /** Sets screen width (pixels) */ void setScreenWidth(unsigned int screenwidth); /** Gets screen width (pixels) */ unsigned int getScreenWidth() const { return m_screenwidth; } /** Sets screen height (pixels) */ void setScreenHeight(unsigned int screenheight); /** Gets screen height (pixels) */ unsigned int getScreenHeight() const { return m_screenheight; } /** Sets path for default font */ void setDefaultFontPath(const std::string& defaultfontpath); /** Sets current path for default font */ std::string getDefaultFontPath() const { return m_defaultfontpath; } /** Sets size for default font */ void setDefaultFontSize(const unsigned int defaultfontsize); /** Gets size for default font */ unsigned int getDefaultFontSize() const { return m_defaultfontsize; } /** Sets glyphs for default font */ void setDefaultFontGlyphs(const std::string& defaultfontglyphs); /** Gets current glyphs for default font */ std::string getDefaultFontGlyphs() const { return m_defaultfontglyphs; } /** Sets image chunking size, @see RenderBackend::setChunkingSize */ void setImageChunkingSize(unsigned int size) { m_image_chunking_size = size; } /** @see setImageChunkingSize */ unsigned int getImageChunkingSize() const { return m_image_chunking_size; } void setWindowTitle(const std::string& title); std::string getWindowTitle() const { return m_windowtitle; } void setWindowIcon(const std::string& icon); std::string getWindowIcon() const { return m_windowicon; } private: unsigned int m_bitsperpixel; bool m_fullscreen; float m_initialvolume; std::string m_renderbackend; bool m_sldremovefakealpha; unsigned int m_screenwidth; unsigned int m_screenheight; std::string m_windowtitle; std::string m_windowicon; std::string m_defaultfontpath; unsigned int m_defaultfontsize; std::string m_defaultfontglyphs; unsigned int m_image_chunking_size; }; }//FIFE #endif