Mercurial > fife-parpg
view engine/core/audio/soundemitter.cpp @ 422:9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Fri, 12 Feb 2010 06:34:50 +0000 |
parents | 11896fe26c1d |
children |
line wrap: on
line source
/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // Platform specific includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/log/logger.h" #include "util/time/timemanager.h" #include "util/base/exception.h" #include "soundemitter.h" #include "soundmanager.h" #include "soundclippool.h" namespace FIFE { static Logger _log(LM_AUDIO); SoundEmitter::SoundEmitter(SoundManager* manager, SoundClipPool* pool, unsigned int uid) : m_manager(manager), m_pool(pool), m_source(0), m_soundclip(NULL), m_soundclipid(0), m_streamid(0), m_emitterid(uid), m_loop(false) { if (!m_manager->isActive()) { return; } TimeManager::instance()->registerEvent(this); setPeriod(-1); alGenSources(1, &m_source); CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error creating source") } SoundEmitter::~SoundEmitter() { if (!m_manager->isActive()) { return; } setPeriod(-1); TimeManager::instance()->unregisterEvent(this); reset(); alDeleteSources(1, &m_source); } void SoundEmitter::reset(bool defaultall) { if (m_soundclip != NULL) { setPeriod(-1); alSourceStop(m_source); // Release all buffers alSourcei(m_source, AL_BUFFER, AL_NONE); alGetError(); if (m_soundclip->isStream()) { m_soundclip->quitStreaming(m_streamid); } // release the soundclip m_pool->release(m_soundclipid, true); m_soundclip = NULL; // default source properties if (defaultall) { setPosition(0.0f, 0.0f, 0.0f); setVelocity(0.0f, 0.0f, 0.0f); setGain(1.0f); setPositioning(false); alSourcei(m_source, AL_LOOPING, AL_FALSE); } } } void SoundEmitter::release() { m_manager->releaseEmitter(m_emitterid); } void SoundEmitter::setSoundClip(unsigned int sound_id) { m_soundclipid = sound_id; m_soundclip = &(m_pool->getSoundClip(m_soundclipid)); m_soundclip->addRef(); attachSoundClip(); } void SoundEmitter::setCallback(const type_callback& cb) { m_callback = cb; } void SoundEmitter::attachSoundClip() { if (!m_soundclip->isStream()) { // non-streaming alSourceQueueBuffers(m_source, m_soundclip->countBuffers(), m_soundclip->getBuffers()); alSourcei(m_source, AL_LOOPING, m_loop ? AL_TRUE : AL_FALSE); } else { // streaming m_streamid = m_soundclip->beginStreaming(); m_soundclip->acquireStream(m_streamid); // queue initial buffers alSourceQueueBuffers(m_source, BUFFER_NUM, m_soundclip->getBuffers(m_streamid)); alSourcei(m_source, AL_LOOPING, AL_FALSE); } CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error attaching sound clip") } void SoundEmitter::updateEvent(unsigned long time) { ALint procs; ALint bufs; ALuint buffer; alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &procs); while (procs--) { alSourceUnqueueBuffers(m_source, 1, &buffer); if (m_soundclip->getStream(m_streamid, buffer)) { // EOF! if (m_loop) { // play again from the beginning m_soundclip->setStreamPos(m_streamid, SD_BYTE_POS, 0); m_soundclip->getStream(m_streamid, buffer); } else { // check if the playback has been finished alGetSourcei(m_source, AL_BUFFERS_QUEUED, &bufs); if (bufs == 0) { setPeriod(-1); alSourceStop(m_source); if(m_callback) { m_callback(); } } continue; } } alSourceQueueBuffers(m_source, 1, &buffer); } CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error while streaming") } void SoundEmitter::setLooping(bool loop) { if (m_soundclip) { if (!m_soundclip->isStream()) { alSourcei(m_source, AL_LOOPING, loop ? AL_TRUE : AL_FALSE); } else { alSourcei(m_source, AL_LOOPING, AL_FALSE); } } m_loop = loop; } void SoundEmitter::play() { if (m_soundclip) { alSourcePlay(m_source); if (m_soundclip->isStream()) { setPeriod(5000); } } } void SoundEmitter::stop() { if (m_soundclip) { alSourceStop(m_source); if (m_soundclip->isStream()) { setPeriod(-1); setCursor(SD_BYTE_POS, 0); } else { alSourceRewind(m_source); } } } void SoundEmitter::setCursor(SoundPositionType type, float value) { if (!m_soundclip) { return; } ALint state = 0; if (!m_soundclip->isStream()) { switch(type) { case SD_BYTE_POS: alSourcef(m_source, AL_BYTE_OFFSET, value); break; case SD_SAMPLE_POS: alSourcef(m_source, AL_SAMPLE_OFFSET, value); break; case SD_TIME_POS: alSourcef(m_source, AL_SEC_OFFSET, value); break; } CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error setting cursor position") } else { alGetSourcei(m_source, AL_SOURCE_STATE, &state); if (state == AL_PLAYING || AL_PAUSED) { setPeriod(-1); alSourceStop(m_source); } m_soundclip->setStreamPos(m_streamid, type, value); // detach all buffers alSourcei(m_source, AL_BUFFER, 0); // queue the buffers with new data m_soundclip->acquireStream(m_streamid); alSourceQueueBuffers(m_source, BUFFER_NUM, m_soundclip->getBuffers(m_streamid)); if (state == AL_PLAYING) { setPeriod(5000); alSourcePlay(m_source); } CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error setting stream cursor position") } } float SoundEmitter::getCursor(SoundPositionType type) { if (!m_soundclip) { return 0.0f; } ALfloat pos = 0.0f; switch(type) { case SD_BYTE_POS: alGetSourcef(m_source, AL_BYTE_OFFSET, &pos); break; case SD_SAMPLE_POS: alGetSourcef(m_source, AL_SAMPLE_OFFSET, &pos); break; case SD_TIME_POS: alGetSourcef(m_source, AL_SEC_OFFSET, &pos); break; } if (m_soundclip->isStream()) { pos += m_soundclip->getStreamPos(m_streamid, type); } CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error getting cursor") return pos; } }