Mercurial > fife-parpg
view demos/rio_de_hola/scripts/agents/hero.py @ 496:987307d12235
Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
Updated the shooter demo and rio_de_hola to use the new settings extension.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 12 May 2010 16:09:46 +0000 |
parents | 70697641fca3 |
children | 3dff106b945b |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### import random from agent import Agent from fife.extensions.fife_settings import Setting TDS = Setting(app_name="rio_de_hola") _STATE_NONE, _STATE_IDLE, _STATE_RUN, _STATE_KICK, _STATE_TALK = xrange(5) class Hero(Agent): def __init__(self, model, agentName, layer, uniqInMap=True): super(Hero, self).__init__(model, agentName, layer, uniqInMap) self.state = _STATE_NONE self.idlecounter = 1 def onInstanceActionFinished(self, instance, action): self.idle() if action.getId() != 'stand': self.idlecounter = 1 else: self.idlecounter += 1 if self.idlecounter % 7 == 0: heroTexts = TDS.readSetting("heroTexts", type='list', text=True) txtindex = random.randint(0, len(heroTexts) - 1) instance.say(heroTexts[txtindex], 2500) def start(self): self.idle() def idle(self): self.state = _STATE_IDLE self.agent.act('stand', self.agent.getFacingLocation()) def run(self, location): self.state = _STATE_RUN self.agent.move('run', location, 4 * float(TDS.readSetting("TestAgentSpeed"))) def kick(self, target): self.state = _STATE_KICK self.agent.act('kick', target) def talk(self, target): self.state = _STATE_TALK self.agent.act('talk', target)