view ext/libpng-1.2.29/scripts/makefile.bc32 @ 502:96c4922c1c24

Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 18 May 2010 14:48:33 +0000
parents 4a0efb7baf70
children
line wrap: on
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# Makefile for libpng
# 32-bit Borland C++ (Note: All modules are compiled in C mode)
# To build the library, do:
#       "make -fmakefile.bc32"
#
# -------------------- 32-bit Borland C++ --------------------

### Absolutely necessary for this makefile to work
.AUTODEPEND

## Where zlib.h, zconf.h and zlib.lib are
ZLIB_DIR=..\zlib


## Compiler, linker and lib stuff
CC=bcc32
LD=bcc32
LIB=tlib

# -3 = 386, -4 = 486, -5 = Pentium etc.
!ifndef TARGET_CPU
#TARGET_CPU=-6
!endif

# Use this if you don't want Borland's fancy exception handling
# (Caution: doesn't work with CBuilderX)
#NOEHLIB=noeh32.lib

!ifdef DEBUG
CDEBUG=-v
LDEBUG=-v
!else
CDEBUG=
LDEBUG=
!endif

# STACKOFLOW=1
!ifdef STACKOFLOW
CDEBUG=$(CDEBUG) -N
LDEBUG=$(LDEBUG) -N
!endif

# -O2 optimize for speed
# -d  merge duplicate strings
# -k- turn off standard stack frame
# -w  display all warnings
CFLAGS=-I$(ZLIB_DIR) -O2 -d -k- -w $(TARGET_CPU) $(CDEBUG)

# -M  generate map file
LDFLAGS=-L$(ZLIB_DIR) -M $(LDEBUG)


## Variables
OBJS = \
	png.obj \
	pngerror.obj \
	pngget.obj \
	pngmem.obj \
	pngpread.obj \
	pngread.obj \
	pngrio.obj \
	pngrtran.obj \
	pngrutil.obj \
	pngset.obj \
	pngtrans.obj \
	pngwio.obj \
	pngwrite.obj \
	pngwtran.obj \
	pngwutil.obj

LIBOBJS = \
	+png.obj \
	+pngerror.obj \
	+pngget.obj \
	+pngmem.obj \
	+pngpread.obj \
	+pngread.obj \
	+pngrio.obj \
	+pngrtran.obj \
	+pngrutil.obj \
	+pngset.obj \
	+pngtrans.obj \
	+pngwio.obj \
	+pngwrite.obj \
	+pngwtran.obj \
	+pngwutil.obj

LIBNAME=libpng.lib


## Implicit rules
# Braces let make "batch" calls to the compiler,
# 2 calls instead of 12; space is important.
.c.obj:
	$(CC) $(CFLAGS) -c {$*.c }

.c.exe:
	$(CC) $(CFLAGS) $(LDFLAGS) $*.c $(LIBNAME) zlib.lib $(NOEHLIB)

.obj.exe:
	$(LD) $(LDFLAGS) $*.obj $(LIBNAME) zlib.lib $(NOEHLIB)


## Major targets
all: libpng pngtest

libpng: $(LIBNAME)

pngtest: pngtest.exe

test: pngtest.exe
	pngtest


## Minor Targets

png.obj: png.c
pngerror.obj: pngerror.c
pngget.obj: pngget.c
pngmem.obj: pngmem.c
pngpread.obj: pngpread.c
pngread.obj: pngread.c
pngrio.obj: pngrio.c
pngrtran.obj: pngrtran.c
pngrutil.obj: pngrutil.c
pngset.obj: pngset.c
pngtrans.obj: pngtrans.c
pngwio.obj: pngwio.c
pngwrite.obj: pngwrite.c
pngwtran.obj: pngwtran.c
pngwutil.obj: pngwutil.c


$(LIBNAME): $(OBJS)
	-del $(LIBNAME)
	$(LIB) $(LIBNAME) @&&|
$(LIBOBJS), libpng
|


# Cleanup
clean:
	-del *.obj
	-del $(LIBNAME)
	-del pngtest.exe
	-del *.lst
	-del *.map
	-del *.tds
	-del pngout.png


# End of makefile for libpng