Mercurial > fife-parpg
view ext/libpng-1.2.29/scripts/CMakeLists.txt @ 502:96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 14:48:33 +0000 |
parents | 4a0efb7baf70 |
children |
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project(PNG) # Copyright (C) 2007 Glenn Randers-Pehrson # For conditions of distribution and use, see copyright notice in png.h set(PNGLIB_MAJOR 1) set(PNGLIB_MINOR 2) set(PNGLIB_RELEASE 29) set(PNGLIB_NAME libpng${PNGLIB_MAJOR}${PNGLIB_MINOR}) set(PNGLIB_VERSION ${PNGLIB_MAJOR}.${PNGLIB_MINOR}.${PNGLIB_RELEASE}) # needed packages find_package(ZLIB REQUIRED) if(NOT WIN32) find_library(M_LIBRARY NAMES m PATHS /usr/lib /usr/local/lib ) if(NOT M_LIBRARY) message(STATUS "math library 'libm' not found - floating point support disabled") endif(NOT M_LIBRARY) else(NOT WIN32) # not needed on windows set(M_LIBRARY "") endif(NOT WIN32) # COMMAND LINE OPTIONS option(PNG_SHARED "Build shared lib" YES) option(PNG_STATIC "Build static lib" YES) if(MINGW) option(PNG_TESTS "Build pngtest" NO) else(MINGW) option(PNG_TESTS "Build pngtest" YES) endif(MINGW) option(PNG_NO_CONSOLE_IO "FIXME" YES) option(PNG_NO_STDIO "FIXME" YES) option(PNG_DEBUG "Build with debug output" YES) option(PNGARG "FIXME" YES) #TODO: # PNG_CONSOLE_IO_SUPPORTED # maybe needs improving, but currently I don't know when we can enable what :) set(png_asm_tmp "OFF") if(NOT WIN32) find_program(uname_executable NAMES uname PATHS /bin /usr/bin /usr/local/bin) if(uname_executable) EXEC_PROGRAM(${uname_executable} ARGS --machine OUTPUT_VARIABLE uname_output) if("uname_output" MATCHES "^.*i[1-9]86.*$") set(png_asm_tmp "ON") else("uname_output" MATCHES "^.*i[1-9]86.*$") set(png_asm_tmp "OFF") endif("uname_output" MATCHES "^.*i[1-9]86.*$") endif(uname_executable) else(NOT WIN32) # this env var is normally only set on win64 SET(TEXT "ProgramFiles(x86)") if("$ENV{${TEXT}}" STREQUAL "") set(png_asm_tmp "ON") endif("$ENV{${TEXT}}" STREQUAL "") endif(NOT WIN32) # SET LIBNAME # msvc does not append 'lib' - do it here to have consistent name if(MSVC) set(PNG_LIB_NAME lib) endif(MSVC) set(PNG_LIB_NAME ${PNG_LIB_NAME}png${PNGLIB_MAJOR}${PNGLIB_MINOR}) # to distinguish between debug and release lib set(CMAKE_DEBUG_POSTFIX "d") # OUR SOURCES set(libpng_sources png.h pngconf.h png.c pngerror.c pngget.c pngmem.c pngpread.c pngread.c pngrio.c pngrtran.c pngrutil.c pngset.c pngtrans.c pngwio.c pngwrite.c pngwtran.c pngwutil.c ) set(pngtest_sources pngtest.c ) # SOME NEEDED DEFINITIONS if(MSVC) add_definitions(-DPNG_NO_MODULEDEF -D_CRT_SECURE_NO_DEPRECATE) endif(MSVC) add_definitions(-DZLIB_DLL) add_definitions(-DLIBPNG_NO_MMX) add_definitions(-DPNG_NO_MMX_CODE) if(PNG_CONSOLE_IO_SUPPORTED) add_definitions(-DPNG_CONSOLE_IO_SUPPORTED) endif(PNG_CONSOLE_IO_SUPPORTED) if(PNG_NO_CONSOLE_IO) add_definitions(-DPNG_NO_CONSOLE_IO) endif(PNG_NO_CONSOLE_IO) if(PNG_NO_STDIO) add_definitions(-DPNG_NO_STDIO) endif(PNG_NO_STDIO) if(PNG_DEBUG) add_definitions(-DPNG_DEBUG) endif(PNG_DEBUG) if(NOT M_LIBRARY AND NOT WIN32) add_definitions(-DPNG_NO_FLOATING_POINT_SUPPORTED) endif(NOT M_LIBRARY AND NOT WIN32) # NOW BUILD OUR TARGET include_directories(${PNG_SOURCE_DIR} ${ZLIB_INCLUDE_DIR}) if(PNG_SHARED) add_library(${PNG_LIB_NAME} SHARED ${libpng_sources}) target_link_libraries(${PNG_LIB_NAME} ${ZLIB_LIBRARY} ${M_LIBRARY}) endif(PNG_SHARED) if(PNG_STATIC) # does not work without changing name set(PNG_LIB_NAME_STATIC ${PNG_LIB_NAME}_static) add_library(${PNG_LIB_NAME_STATIC} STATIC ${libpng_sources}) endif(PNG_STATIC) if(PNG_SHARED AND WIN32) set_target_properties(${PNG_LIB_NAME} PROPERTIES DEFINE_SYMBOL PNG_BUILD_DLL) endif(PNG_SHARED AND WIN32) if(PNG_TESTS) # does not work with msvc due to png_lib_ver issue add_executable(pngtest ${pngtest_sources}) target_link_libraries(pngtest ${PNG_LIB_NAME}) # add_test(pngtest ${PNG_SOURCE_DIR}/pngtest.png) endif(PNG_TESTS) # CREATE PKGCONFIG FILES # we use the same files like ./configure, so we have to set its vars set(prefix ${CMAKE_INSTALL_PREFIX}) set(exec_prefix ${CMAKE_INSTALL_PREFIX}) set(libdir ${CMAKE_INSTALL_PREFIX}/lib) set(includedir ${CMAKE_INSTALL_PREFIX}/include) configure_file(${PNG_SOURCE_DIR}/scripts/libpng.pc.in ${PNG_BINARY_DIR}/libpng.pc) configure_file(${PNG_SOURCE_DIR}/scripts/libpng-config.in ${PNG_BINARY_DIR}/libpng-config) configure_file(${PNG_SOURCE_DIR}/scripts/libpng.pc.in ${PNG_BINARY_DIR}/${PNGLIB_NAME}.pc) configure_file(${PNG_SOURCE_DIR}/scripts/libpng-config.in ${PNG_BINARY_DIR}/${PNGLIB_NAME}-config) # SET UP LINKS set_target_properties(${PNG_LIB_NAME} PROPERTIES # VERSION 0.${PNGLIB_RELEASE}.1.2.29 VERSION 0.${PNGLIB_RELEASE}.0 SOVERSION 0 CLEAN_DIRECT_OUTPUT 1) if(NOT WIN32) # that's uncool on win32 - it overwrites our static import lib... set_target_properties(${PNG_LIB_NAME_STATIC} PROPERTIES OUTPUT_NAME ${PNG_LIB_NAME} CLEAN_DIRECT_OUTPUT 1) endif(NOT WIN32) # INSTALL install_targets(/lib ${PNG_LIB_NAME}) if(PNG_STATIC) install_targets(/lib ${PNG_LIB_NAME_STATIC}) endif(PNG_STATIC) install(FILES png.h pngconf.h DESTINATION include) install(FILES png.h pngconf.h DESTINATION include/${PNGLIB_NAME}) install(FILES libpng.3 libpngpf.3 DESTINATION man/man3) install(FILES png.5 DESTINATION man/man5) install(FILES ${PNG_BINARY_DIR}/libpng.pc DESTINATION lib/pkgconfig) install(FILES ${PNG_BINARY_DIR}/libpng-config DESTINATION bin) install(FILES ${PNG_BINARY_DIR}/${PNGLIB_NAME}.pc DESTINATION lib/pkgconfig) install(FILES ${PNG_BINARY_DIR}/${PNGLIB_NAME}-config DESTINATION bin) # what's with libpng.txt and all the extra files? # UNINSTALL # do we need this? # DIST # do we need this? # to create msvc import lib for mingw compiled shared lib # pexports libpng.dll > libpng.def # lib /def:libpng.def /machine:x86