Mercurial > fife-parpg
view ext/libpng-1.2.29/projects/cbuilder5/libpng.readme.txt @ 502:96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 14:48:33 +0000 |
parents | 4a0efb7baf70 |
children |
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Project files to build libpng using Borland C++ Builder v5.0 In order to build and use libpng, please follow these steps: 1). Install zlib in a directory at the same level with libpng. 2). In a console window, go to the zlib directory and type: make -f win32\Makefile.bor After performing this step, you should have a file named zlib.lib in the zlib directory. 3). Add the following conditional define to your project: PNG_USE_DLL 4). Add libpng.lib or libpngstat.lib to the project. Build the project. 5). If the build fails, add the paths to png.h and zlib.h to your include path, and restart the build. By default, the libpng project uses zlib as a static library. If you wish to use zlib as a DLL, please read the important notes from the zlib DLL FAQ, found inside the zlib distribution. See the libpng documentation for instructions on how to use the code.