view ext/libpng-1.2.29/projects/beos/x86-static.txt @ 502:96c4922c1c24

Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 18 May 2010 14:48:33 +0000
parents 4a0efb7baf70
children
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This project builds a static library version of libpng on x86 BeOS.

It defines PNG_USE_PNGGCCRD, which activates the assembly code in
pnggccrd.c; this hasn't been extensively tested on BeOS.

To install:

1) build

   Note: As of version 1.0.10, you'll get a fair number of warnings when
         you compile pnggccrd.c.  As far as I know, these are harmless,
         but it would be better if someone fixed them.

2) copy and png.h, pngconf.h somewhere; /boot/home/config/include (which
   you'll have to make) is a good choice

3) copy libpng.a to /boot/home/config/lib

4) build your libpng.a applications (remember to include libz.a as
   well when you link)

- Chris Herborth, March 27, 2001