Mercurial > fife-parpg
view ext/guichan-0.8.2/examples/sdlaction.cpp @ 502:96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 14:48:33 +0000 |
parents | 64738befdf3b |
children |
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/** * This is an example that demonstrates how to use actions * in Guichan. The example uses the SDL back end. */ #include <guichan.hpp> #include <iostream> // Here we store a global Gui object. We make it global // so it's easily accessable. Of course, global variables // should normally be avioded when it comes to OOP, but // this examples is not an example that shows how to make a // good and clean C++ application but merely an example // that shows how to use Guichan. namespace globals { gcn::Gui* gui; } // Include code to set up an SDL application with Guichan. // The sdl.hpp file is responsible for creating and deleting // the global Gui object. #include "sdl.hpp" // Include code to set up a Guichan GUI that demonstrates how // to use actions in Guichan. The code populates the global Gui object. #include "action.hpp" int main(int argc, char **argv) { try { sdl::init(); action::init(); sdl::run(); action::halt(); sdl::halt(); } // Catch all Guichan exceptions. catch (gcn::Exception e) { std::cerr << e.getMessage() << std::endl; return 1; } // Catch all Std exceptions. catch (std::exception e) { std::cerr << "Std exception: " << e.what() << std::endl; return 1; } // Catch all unknown exceptions. catch (...) { std::cerr << "Unknown exception" << std::endl; return 1; } return 0; }