Mercurial > fife-parpg
view ext/guichan-0.8.2/examples/helloworld.hpp @ 502:96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 14:48:33 +0000 |
parents | 64738befdf3b |
children |
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/** * Code to populate a global Gui object with a simple * Hello World example. */ namespace helloworld { gcn::Container* top; gcn::ImageFont* font; gcn::Label* label; /** * Initialises the Hello World example by populating the global Gui * object. */ void init() { // We first create a container to be used as the top widget. // The top widget in Guichan can be any kind of widget, but // in order to make the Gui contain more than one widget we // make the top widget a container. top = new gcn::Container(); // We set the dimension of the top container to match the screen. top->setDimension(gcn::Rectangle(0, 0, 640, 480)); // Finally we pass the top widget to the Gui object. globals::gui->setTop(top); // Now we load the font used in this example. font = new gcn::ImageFont("fixedfont.bmp", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"); // Widgets may have a global font so we don't need to pass the // font object to every created widget. The global font is static. gcn::Widget::setGlobalFont(font); // Now we create a label with the text "Hello World". label = new gcn::Label("Hello World"); // We give the label a position. label->setPosition(280, 220); // And finally we add the label to the top container. top->add(label); } /** * Halts the Hello World example. */ void halt() { delete label; delete font; delete top; } }