view ext/SConscript @ 502:96c4922c1c24

Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 18 May 2010 14:48:33 +0000
parents 64738befdf3b
children b5e7e14004a4
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import os, sys, shutil
from utils.util_scripts.path import path

Import('env')

curpath = Dir('#/ext').srcnode().abspath
installpath = Dir(os.path.join(curpath, 'install')).srcnode().abspath

def build_guichan(target, source, env):
	print "======= FIFE EXTERNAL DEPENDENCY BUILD: GUICHAN ======="
	failure = Execute(Action(['./configure',
							  'make',
							  'make install prefix=%s' % installpath],
		chdir=os.path.join(curpath, 'guichan-0.8.2')))
	
	if (failure):
		print 'Building failed: guichan'
		Exit(1)

def build_png(target, source, env):
	print "======= FIFE EXTERNAL DEPENDENCY BUILD: LIBPNG ======="
	failure = Execute(Action(['./configure',
							  'make all-am',
							  'make install prefix=%s' % installpath,
							  'make install-data-hook prefix=%s' % installpath],
		chdir=os.path.join(curpath, 'libpng-1.2.29')))
	
	if (failure):
		print 'Building failed: png'
		Exit(1)

	
ext_cmd = env.Command('ext_target',
					  'install',
					  [build_guichan,
					   build_png,
					   os.chdir(Dir('#').abspath)])
Alias('ext', ext_cmd)