Mercurial > fife-parpg
view engine/python/fife/extensions/pychan/attrs.py @ 502:96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 14:48:33 +0000 |
parents | 64738befdf3b |
children | d90526c3918b |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### """ Simple error checking attributes. This module defines a set of Attribute classes which you can use to define possible values an attribute of an object accepts. Usage:: class SomeObject: nameAttr, posAttr = [ Attr("name"), PointAttr("pos") ] obj = SomeObject() obj.nameAttr.set(obj,"newName") obj.posAttr.set(obj,"89,89") This is most useful for error checking parsing and defining accepted attributes in classes and is used by pychan internally. """ from exceptions import ParserError class Attr(object): """ A simple text attribute. """ def __init__(self,name): self.name = name def set(self,obj,value): """ Parses the given value with the L{parse} method and sets it on the given instance with C{setattr}. """ value = self.parse(value) setattr(obj,self.name,value) def parse(self,value): """ Parses a value and checks for errors. Override with specialiced behaviour. """ return str(value) class UnicodeAttr(Attr): def parse(self,value): """ Parses a value and checks for errors. Override with specialiced behaviour. """ return unicode(value) class PointAttr(Attr): def parse(self,value): try: x,y = tuple(map(int,str(value).split(','))) return x,y except: raise ParserError("Expected a comma separated list of two integers.") class ColorAttr(Attr): def parse(self,value): a = 255 try: try: r,g,b,a = tuple(map(int,str(value).split(','))) for c in (r,g,b,a): if not 0 <= c < 256: raise ParserError("Expected a color (Failed: 0 <= %d <= 255)" %c) except: r,g,b = tuple(map(int,str(value).split(','))) for c in (r,g,b): if not 0 <= c < 256: raise ParserError("Expected a color (Failed: 0 <= %d <= 255)" %c) except: raise ParserError("Expected an color.") return r,g,b,a class IntAttr(Attr): def parse(self,value): try: return int(value) except: raise ParserError("Expected a single integer.") class BoolAttr(Attr): def parse(self,value): try: value = int(value) if value not in (0,1): raise ParserError("Expected a 0 or 1.") return value except: raise ParserError("Expected a 0 or 1.") class FloatAttr(Attr): def parse(self, value): try: return float(value) except: raise ParseError("Expected a float.")