view demos/shooter/scripts/ships/enemies.py @ 502:96c4922c1c24

Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 18 May 2010 14:48:33 +0000
parents 16ceb3228324
children c0c3f64bfc2d
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2010 by the FIFE team
#  http://www.fifengine.net
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife import fife
from scripts.ships.shipbase import *
from scripts.common.baseobject import *
from fife.extensions.fife_math import Rect
from scripts.weapons import *


class EnemyActionListener(ShipActionListener):
	def __init__(self, ship):
		super(EnemyActionListener, self).__init__(ship)

	def onInstanceActionFinished(self, instance, action):
		super(EnemyActionListener, self).onInstanceActionFinished(instance, action)


class BossActionListener(ShipActionListener):
	def __init__(self, ship):
		super(BossActionListener, self).__init__(ship)

	def onInstanceActionFinished(self, instance, action):
		super(BossActionListener, self).onInstanceActionFinished(instance, action)

		if action.getId() == 'explode':
			self._ship.endLevel()

				
class Saucer1(Ship):
	def __init__(self, scene, name, instance, findInstance=True):
		super(Saucer1, self).__init__(scene, name, findInstance)
		self.instance = instance
		self._type = SHTR_ENEMYSHIP
		self._dir = 0
		self._time = 500
		self.width = 0.2
		self.height = 0.075
		self.velocity.x = -0.5
		
		self.weapon = Cannon(self._scene, self, 1000)
		self.weapon.projectilevelocity = 0.4
		
		self._actionlistener = EnemyActionListener(self)
		
		self.hitpoints = 1
		self.scorevalue = 50
				
	def update(self):	
		if self._dir == 1:
			self.applyThrust(fife.DoublePoint(0,-0.5))
		elif self._dir == 0:
			self.applyThrust(fife.DoublePoint(0,0.5))
					
		if self._time >= 1000:
			if self._dir == 1:
				self._dir = 0
			elif self._dir == 0:
				self._dir = 1
				
			self._time = 0
		
		self._time += self._scene.timedelta
		
		super(Saucer1, self).update()
	
		self.fire(fife.DoublePoint(-1,0))		
		
		
class Saucer2(Ship):
	def __init__(self, scene, name, instance, findInstance=True):
		super(Saucer2, self).__init__(scene, name, findInstance)
		self.instance = instance
		self._type = SHTR_ENEMYSHIP
		self._dir = 0
		self._time = 1000
		self.width = 0.2
		self.height = 0.2
		self.velocity.x = -0.1
		
		self.weapon = Cannon(self._scene, self, 2000)
		self.weapon.projectilevelocity = 0.4
		
		self._actionlistener = EnemyActionListener(self)
		
		self.hitpoints = 2
		self.scorevalue = 100

	def applyHit(self, hp):
		self.flash(1)
		super(Saucer2, self).applyHit(hp)
		
	def update(self):	
		if self._dir == 1:
			self.applyThrust(fife.DoublePoint(0,-0.25))
		elif self._dir == 0:
			self.applyThrust(fife.DoublePoint(0,0.25))
					
		if self._time >= 2000:
			if self._dir == 1:
				self._dir = 0
			elif self._dir == 0:
				self._dir = 1
				
			self._time = 0
		
		self._time += self._scene.timedelta
		
		super(Saucer2, self).update()
		
		self.fire(fife.DoublePoint(-1,0))		
		
class DiagSaucer(Ship):
	def __init__(self, scene, name, direction, instance, findInstance=True):
		super(DiagSaucer, self).__init__(scene, name, findInstance)
		self.instance = instance
		self._type = SHTR_ENEMYSHIP
		self.width = 0.2
		self.height = 0.075
		
		if direction == 0:
			self._ythrust = 0.25
		else:
			self._ythrust = -0.25
		
		self.weapon = Cannon(self._scene, self, 2000)
		self.weapon.projectilevelocity = 0.4
		
		self._actionlistener = EnemyActionListener(self)
		
		self.hitpoints = 1
		self.scorevalue = 50
				
	def update(self):	
		self.applyThrust(fife.DoublePoint(-0.25,self._ythrust))
		super(DiagSaucer, self).update()

		self.fire(fife.DoublePoint(-1,0))		

		
class Streaker(Ship):
	def __init__(self, scene, name, instance, findInstance=True):
		super(Streaker, self).__init__(scene, name, findInstance)
		self.instance = instance
		self._type = SHTR_ENEMYSHIP
		self.width = 0.2
		self.height = 0.2		
		
		self._maxvelocity = 2.0
		
		self.weapon = FireBall(self._scene, self, 2000)
		self.weapon.projectilevelocity = 0.25
		
		self._actionlistener = EnemyActionListener(self)
		
		self.hitpoints = 2
		self.scorevalue = 150

	def applyHit(self, hp):
		self.flash(1)
		super(Streaker, self).applyHit(hp)
		
	def update(self):	
		self.applyThrust(fife.DoublePoint(-0.40,0))
		super(Streaker, self).update()

		playerloc = self._scene.player.location.getExactLayerCoordinates()
		enemyloc = self.location.getExactLayerCoordinates()
		
		playerloc.x -= enemyloc.x
		playerloc.y -= enemyloc.y
		
		self.fire(fife.DoublePoint(playerloc.x,playerloc.y))

		
class Boss(Ship):
	def __init__(self, scene, name, instance, findInstance=True):
		super(Boss, self).__init__(scene, name, findInstance)
		self.instance = instance
		self._type = SHTR_LASTBOSS
		self.width = 0.85
		self.height = 0.25		
		
		self._maxvelocity = 2.0
		
		self.weapon = FireBall(self._scene, self, 1000)
		self.weapon.projectilevelocity = 0.5
		
		self._actionlistener = BossActionListener(self)
		
		self.hitpoints = 30
		self.scorevalue = 1000
		
		self._explodclip = self._scene.soundmanager.createSoundEmitter("sounds/bossexplode.ogg")
		
	def endLevel(self):
		self._scene.endLevel()
		
	def update(self):
		super(Boss, self).update()
		
		playerloc = self._scene.player.location.getExactLayerCoordinates()
		bossloc = self.location.getExactLayerCoordinates()
		
		playerloc.x -= bossloc.x
		playerloc.y -= bossloc.y
		
		self.fire(fife.DoublePoint(playerloc.x,playerloc.y))		
		
		
	def applyHit(self, hp):
		self.flash(2)
		super(Boss, self).applyHit(hp)
		
		if self.hitpoints == 20:
			self.weapon = FireBallBurst(self._scene, self, 2000, 100, 10)
			self.weapon.lastfired = self._scene.time
			
		elif self.hitpoints == 10:
			self.weapon = FireBallSpread(self._scene, self, 2000)
			self.weapon.lastfired = self._scene.time