Mercurial > fife-parpg
view build/win32/installer/README.txt @ 502:96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 14:48:33 +0000 (2010-05-18) |
parents | 12ca54931880 |
children |
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To create the installer you must have Inno Setup Compiler >= 5.3 installed. Then follow this procedure: 1. Check out a clean copy of fife trunk. 2. Build FIFE (ensure that the required DLLs get copied to <FIFE>\trunk\engine\python\fife) 3. From the <FIFE>\trunk directory execute the command 'python setup.py bdist_wininst' to build the python module installer. 4. Compile the FIFE installer (right click fife.iss -> Compile) You should now have a working installer called FIFE {VERSION}. Now that you have the working copy set up, all you have to do to create a new installer is: 1. Update the fife directory (svn update) 2. Recompile FIFE 3. Run 'python setup.py bdist_wininst' to create the python module installer 3. Compile the FIFE installer