Mercurial > fife-parpg
view build/win32/build_environments/visual_studio_9/Fife_UnitTest.vcproj @ 502:96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Tue, 18 May 2010 14:48:33 +0000 |
parents | 5ab78cd39534 |
children | ae479ce3f762 |
line wrap: on
line source
<?xml version="1.0" encoding="shift_jis"?> <VisualStudioProject ProjectType="Visual C++" Version="9.00" Name="Fife_UnitTest" ProjectGUID="{CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}" RootNamespace="Fife_UnitTest" Keyword="Win32Proj" TargetFrameworkVersion="196613" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="..\..\..\..\tests" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="1" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\..\..\engine;..\..\..\..\engine\core;..\..\includes\libguichan;..\..\includes\boost_1_38_0;..\..\includes\openal;..\..\includes\sdl;..\..\includes\zlib;..\..\includes\libvorbis;..\..\includes\libpng;..\..\includes\libogg;..\..\includes\python26;..\..\includes\sdl_image;..\..\includes\sdl_ttf;"..\..\includes\unittest++"" PreprocessorDefinitions="WIN32;NDEBUG;_LIB;HAVE_OPENGL;HAVE_ZIP;LOG_ENABLED;WIN32_LEAN_AND_MEAN;NOMINMAX;M_SQRT2=1.41421356237309504880" MinimalRebuild="true" BasicRuntimeChecks="0" RuntimeLibrary="2" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="true" DebugInformationFormat="3" DisableSpecificWarnings="4250;4290" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="glu32.lib guichan_opengl.lib guichan_sdl.lib guichan.lib ogg_static.lib openal32.lib opengl32.lib sdl.lib sdlmain.lib SDL_image.lib SDL_ttf.lib vorbis_static.lib vorbisfile_static.lib libpng.lib zlib.lib UnitTest++.lib libfife.lib" LinkIncremental="2" AdditionalLibraryDirectories="..\..\static_libs\msvc2008;..\..\static_libs\msvc2008\python26;..\..\..\..\engine\swigwrappers\python" IgnoreDefaultLibraryNames="libcmt.lib" GenerateDebugInformation="true" SubSystem="1" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="0" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="1" CharacterSet="1" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" Optimization="2" EnableIntrinsicFunctions="true" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" RuntimeLibrary="2" EnableFunctionLevelLinking="true" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" LinkIncremental="1" GenerateDebugInformation="true" SubSystem="1" OptimizeReferences="2" EnableCOMDATFolding="2" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" > <File RelativePath="..\..\..\..\tests\core_tests\main.cpp" > </File> <File RelativePath="..\..\..\..\tests\core_tests\test_dat1.cpp" > </File> <File RelativePath="..\..\..\..\tests\core_tests\test_dat2.cpp" > </File> <File RelativePath="..\..\..\..\tests\core_tests\test_gui.cpp" > </File> <File RelativePath="..\..\..\..\tests\core_tests\test_imagepool.cpp" > </File> <File RelativePath="..\..\..\..\tests\core_tests\test_images.cpp" > </File> <File RelativePath="..\..\..\..\tests\core_tests\test_rect.cpp" > </File> <File RelativePath="..\..\..\..\tests\core_tests\test_vfs.cpp" > </File> <File RelativePath="..\..\..\..\tests\core_tests\test_zip.cpp" > </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc;xsd" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" > <File RelativePath="..\..\..\..\tests\core_tests\fife_unittest.h" > </File> </Filter> <Filter Name="Resource Files" Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav" UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}" > </Filter> </Files> <Globals> </Globals> </VisualStudioProject>