view build/mac/README @ 502:96c4922c1c24

Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 18 May 2010 14:48:33 +0000
parents 4a0efb7baf70
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Just a temporary README that was extracted from a mail of our Mac developer James Lacey, a useful README should be written for Mac users later to replace this version:

I have written up the Mac build instructions here:
http://wiki.fifengine.de/index.php?title=Mac_compile_guide.
mac_build.tar.bz2 contains a patch file against SVN containing the
changes I made. It also includes SDLMain.m and SDLMain.h. I put a copy
of both those files in the following directories:

core/src/guimap_test
core/src/mapview_test
core/src/writetest

Also attached are the pkgconfig files (*.pc) that I hacked together so
the SCons script would find the library locations. Up next, I am going
to work on a Universal Binary build and try to make the SCons
configure script more Mac-friendly (if possible).

If anyone finds any mistakes or omissions, please let me know so I can
correct them.

Thanks,
James