Mercurial > fife-parpg
view build/mac/README @ 502:96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 14:48:33 +0000 |
parents | 4a0efb7baf70 |
children |
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Just a temporary README that was extracted from a mail of our Mac developer James Lacey, a useful README should be written for Mac users later to replace this version: I have written up the Mac build instructions here: http://wiki.fifengine.de/index.php?title=Mac_compile_guide. mac_build.tar.bz2 contains a patch file against SVN containing the changes I made. It also includes SDLMain.m and SDLMain.h. I put a copy of both those files in the following directories: core/src/guimap_test core/src/mapview_test core/src/writetest Also attached are the pkgconfig files (*.pc) that I hacked together so the SCons script would find the library locations. Up next, I am going to work on a Universal Binary build and try to make the SCons configure script more Mac-friendly (if possible). If anyone finds any mistakes or omissions, please let me know so I can correct them. Thanks, James