Mercurial > fife-parpg
view engine/core/model/structures/map.i @ 625:92290efadab7
* This fixes a small bug that causes some primitives to not be rendered by the OpenGL renderbackend
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 01 Oct 2010 21:27:37 +0000 |
parents | 69ef061db940 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "model/structures/map.h" %} %include "util/base/utilbase.i" namespace FIFE { class Layer; class Camera; } namespace std { %template(LayerList) list<FIFE::Layer*>; %template(CameraVector) std::vector<FIFE::Camera*>; } namespace FIFE { class Layer; class Map; class Rect; %feature("director") MapChangeListener; class MapChangeListener { public: virtual ~MapChangeListener() {}; virtual void onMapChanged(Map* map, std::vector<Layer*>& changedLayers) = 0; virtual void onLayerCreate(Map* map, Layer* layer) = 0; virtual void onLayerDelete(Map* map, Layer* layer) = 0; }; class Map : public ResourceClass { public: Map(const std::string& identifier, RenderBackend* renderbackend, const std::vector<RendererBase*>& renderers, ImagePool* imagepool, AnimationPool* animpool, TimeProvider* tp_master=NULL); ~Map(); const std::string& getId() const; void setId(const std::string& id); Layer* createLayer(const std::string& identifier, CellGrid* grid); void deleteLayer(Layer* index); std::list<Layer*> getLayers() const; Layer* getLayer(const std::string& id); uint32_t getNumLayers() const; void deleteLayers(); void setTimeMultiplier(float multip); double getTimeMultiplier() const; void addChangeListener(MapChangeListener* listener); void removeChangeListener(MapChangeListener* listener); bool isChanged(); std::vector<Layer*>& getChangedLayers(); Camera* addCamera(const std::string& id, Layer *layer, const Rect& viewport); void removeCamera(const std::string& id); Camera* getCamera(const std::string& id); std::vector<Camera*>& getCameras(); }; }